d3d11: Enable DepthStencilLoadOpTests

Bug: dawn:1705

Change-Id: Id33d3b7735c094e7d8904af29df554acf0a83846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/135921
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
diff --git a/src/dawn/tests/end2end/DepthStencilLoadOpTests.cpp b/src/dawn/tests/end2end/DepthStencilLoadOpTests.cpp
index 4558c9a..3b5c3f8 100644
--- a/src/dawn/tests/end2end/DepthStencilLoadOpTests.cpp
+++ b/src/dawn/tests/end2end/DepthStencilLoadOpTests.cpp
@@ -241,14 +241,14 @@
 
 auto GenerateParam() {
     auto params1 = MakeParamGenerator<DepthStencilLoadOpTestParams>(
-        {D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}), MetalBackend(),
-         OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
+        {D3D11Backend(), D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}),
+         MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
         {wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Depth16Unorm},
         {Check::CopyDepth, Check::DepthTest, Check::SampleDepth});
 
     auto params2 = MakeParamGenerator<DepthStencilLoadOpTestParams>(
-        {D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}), MetalBackend(),
-         MetalBackend({"metal_use_combined_depth_stencil_format_for_stencil8"}),
+        {D3D11Backend(), D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}),
+         MetalBackend(), MetalBackend({"metal_use_combined_depth_stencil_format_for_stencil8"}),
          MetalBackend(
              {"metal_use_both_depth_and_stencil_attachments_for_combined_depth_stencil_formats"}),
          OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
@@ -304,8 +304,9 @@
 }
 
 DAWN_INSTANTIATE_TEST_P(StencilClearValueOverflowTest,
-                        {D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}),
-                         MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
+                        {D3D11Backend(), D3D12Backend(),
+                         D3D12Backend({}, {"use_d3d12_render_pass"}), MetalBackend(),
+                         OpenGLBackend(), OpenGLESBackend(), VulkanBackend()},
                         {wgpu::TextureFormat::Depth24PlusStencil8,
                          wgpu::TextureFormat::Depth32FloatStencil8, wgpu::TextureFormat::Stencil8},
                         {Check::CopyStencil, Check::StencilTest});
@@ -422,8 +423,8 @@
 }
 
 DAWN_INSTANTIATE_TEST_P(DepthTextureClearTwiceTest,
-                        {D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(),
-                         VulkanBackend()},
+                        {D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(),
+                         OpenGLESBackend(), VulkanBackend()},
                         {wgpu::TextureFormat::Depth16Unorm, wgpu::TextureFormat::Depth24Plus,
                          wgpu::TextureFormat::Depth32Float,
                          wgpu::TextureFormat::Depth32FloatStencil8,