1. 4924186 ast: Add a CompoundAssignmentStatement node by James Price · 3 years ago
  2. b349710 HLSL: workaround FXC error "continue cannot be used in a switch" by Antonio Maiorano · 3 years ago
  3. c2e9bb7 Factor out GetInsertionPoint to transform/utils by Antonio Maiorano · 3 years ago
  4. e6c7609 builtins: Add smoothstep, deprecate smoothStep by James Price · 3 years ago
  5. 2ec98d9 builtins: Use commas for struct members in tests by James Price · 3 years ago
  6. 66d6668 Implement discard semantics by Antonio Maiorano · 3 years ago
  7. 3374f43 Normalize DEPS to ease merging with Dawn by Ryan Harrison · 3 years ago
  8. 9e54842 Implement mixed vector-scalar float % operator by Antonio Maiorano · 3 years ago
  9. 3b671cb wgsl: Separate struct members with commas by James Price · 3 years ago
  10. 1006b06 Add e2e test for crbug.com/tint/1118 by Antonio Maiorano · 3 years ago
  11. 7419f0e Fix test-runner not skipping dirsWithNoPassExpectations by Antonio Maiorano · 3 years ago
  12. dfc1a2c Remove support for the @stride attribute by James Price · 3 years ago
  13. 1a72a76 test: Regenerate vk-gl-cts WGSL sources by James Price · 3 years ago
  14. 6bd90d6 Remove support for [[attribute]] syntax by James Price · 3 years ago
  15. 8bcecf3 Remove @block attribute by James Price · 3 years ago
  16. 93baaae PromoteSideEffectsToDecl: add to 4 backends and regen tests by Antonio Maiorano · 3 years ago
  17. c25ddf4 PromoteSideEffectsToDecl: ensure order of evaluation by Antonio Maiorano · 3 years ago
  18. bcd9ad2 Remove isNan, isInf, isFinite, and isNormal by James Price · 3 years ago
  19. e228319 utils: Add UniqueAllocator by Ben Clayton · 3 years ago
  20. 4cb1329 Move BlockAllocator from src/tint to src/tint/utils by Ben Clayton · 3 years ago
  21. 80fa1bb GLSL: clean up appending of depth reference. by Stephen White · 3 years ago
  22. ecb570f GLSL: support any() and all() on scalars. by Stephen White · 3 years ago
  23. 628289e GLSL: implement abs() on unsigned arguments. by Stephen White · 3 years ago
  24. b4c338f GLSL: swizzle out the dimension on cube arrays. by Stephen White · 3 years ago
  25. 6c2115e GLSL: fix boolean "not" operator on vectors. by Stephen White · 3 years ago
  26. e4e409f GLSL: remove spurious semicolons. by Stephen White · 3 years ago
  27. 66abf3e GLSL: don't emit structs w/runtime-sized arrays. by Stephen White · 3 years ago
  28. 93f6866 GLSL: fix textureGather() and textureGatherOffset() with depth textures. by Stephen White · 3 years ago
  29. 1760193 GLSL: fix textureSampleLevel() on depth textures. by Stephen White · 3 years ago
  30. 4acf466 GLSL: fix countOneBits(). by Stephen White · 3 years ago
  31. bee5fa6 GLSL: implement pack/unpack builtins. by Stephen White · 3 years ago
  32. 59f1e8d GLSL: special-case BinaryOp::kModulo for floating point. by Stephen White · 3 years ago
  33. 9b152e6 GLSL: implement fma(). by Stephen White · 3 years ago
  34. 7028077 GLSL: implement inverseSqrt() and update test expectations. by Stephen White · 3 years ago
  35. 2a02b68 GLSL: implement fract() builtin function. by Stephen White · 3 years ago
  36. ba4d6ab GLSL: implement derivative instructions. by Stephen White · 3 years ago
  37. 3b68fcb GLSL: implement reverseBits(). by Stephen White · 3 years ago
  38. 10c554e GLSL: implement countOneBits(). by Stephen White · 3 years ago
  39. 6661b28 Delete Single-Plane External Texture Transform by Brandon Jones · 3 years ago
  40. fe08ba4 builtins: Add insertBits by Ben Clayton · 3 years ago
  41. d868e86 builtins: Add extractBits by Ben Clayton · 3 years ago
  42. 8169693 builtins: Add firstLeadingBit by Ben Clayton · 3 years ago
  43. df3630c builtins: Add firstTrailingBit by Ben Clayton · 3 years ago
  44. f8672d8 builtins: Add countTrailingZeros by Ben Clayton · 3 years ago
  45. 27aa57c builtins: Add countLeadingZeros by Ben Clayton · 3 years ago
  46. 1fcb2a7 tools: Update post-shuffle paths for builtin-gen by Ben Clayton · 3 years ago
  47. aa58a69 test: Move unicode e2e test to tint dir by Ben Clayton · 3 years ago
  48. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years ago