1. 6ab5d3c Tint/transform: make AddBlockAttribute always do wrapping if possible by Zhaoming Jiang · 2 years, 5 months ago
  2. 863d9ed GLSL: Change Add[Spirv]BlockAttribute to support GLSL by Stephen White · 2 years, 7 months ago
  3. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 1 month ago[Renamed from test/layout/storage/mat2x2/f32.wgsl.expected.glsl]
  4. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years, 2 months ago
  5. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years, 2 months ago
  6. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years, 2 months ago
  7. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years, 2 months ago
  8. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years, 2 months ago
  9. c7c80c0 glsl: Always emit structures by James Price · 3 years, 4 months ago
  10. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 4 months ago