1. a80993d Support and pack unbounded binding numbers in the BGL by Austin Eng · 5 years ago
  2. 1a56ce5 Validate creating bind group layout with storage textures by Jiawei Shao · 5 years ago
  3. ae96f04 Slab-allocate frontend D3D12 bind groups by Austin Eng · 5 years ago
  4. 421684f Support Storage Textures as Valid Binding Types by Jiawei Shao · 5 years ago
  5. 5554283 Implement readonly storage buffer on D3D12 backend by Yunchao He · 5 years ago
  6. 1f6c8c4 Make dawn_native use the webgpu.h header by Corentin Wallez · 5 years ago
  7. c3b6132 Rename GPUBindGroupLayoutBinding dynamic to hasDynamicOffset by François Beaufort · 5 years ago
  8. 351ea23 Dynamic Buffer Offset : D3D Backend by Yan, Shaobo · 6 years ago
  9. f07e85c Add missing WebGPU enums and defaulted members. by Corentin Wallez · 6 years ago
  10. f697fe3 Add dynamic attribute in bind group layout binding by Yan, Shaobo · 6 years ago
  11. 991ab98 Make dawn idl support dynamic buffer offset by Yan, Shaobo · 6 years ago
  12. 4408b7f D3D12 fix for register binding offsets. by Stephen White · 6 years ago
  13. 36afbb6 Make dawn_native use its own header for Dawn datatypes by Corentin Wallez · 7 years ago
  14. 49a65d0 dawn_native: Fixup namespace from backend:: to dawn_native:: by Corentin Wallez · 7 years ago
  15. d37523f Move src/backend to src/dawn_native by Corentin Wallez · 7 years ago[Renamed (97%) from src/backend/d3d12/BindGroupLayoutD3D12.cpp]
  16. 226110f Rename nxt:: to dawn:: in the backends by Corentin Wallez · 7 years ago
  17. 4a9ef4e Rename the copyright authors from NXT to Dawn by Corentin Wallez · 7 years ago
  18. 234becf Use a descriptor for BindGroupLayout (#211) by Kai Ninomiya · 7 years ago
  19. a2f9277 D3D12: Split D3D12Backend in Forward.h and DeviceD3D12 by Corentin Wallez · 7 years ago
  20. 2d62a37 Format: src/backend/d3d12 by Corentin Wallez · 7 years ago
  21. e00385a Member rename: src/backend/d3d12 by Corentin Wallez · 7 years ago
  22. fffe6df Split backend/common in backend/ and common/ by Corentin Wallez · 8 years ago
  23. 036f76f D3D12: Refactor bind group descriptor tracking and descriptor heap allocation by Austin Eng · 8 years ago