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dawn
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dawn
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d5db214564bd781d5a6438a5fa48e39c9ba021b5
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src
/
dawn_native
/
d3d12
/
BindGroupLayoutD3D12.cpp
a80993d
Support and pack unbounded binding numbers in the BGL
by Austin Eng
· 5 years ago
1a56ce5
Validate creating bind group layout with storage textures
by Jiawei Shao
· 5 years ago
ae96f04
Slab-allocate frontend D3D12 bind groups
by Austin Eng
· 5 years ago
421684f
Support Storage Textures as Valid Binding Types
by Jiawei Shao
· 5 years ago
5554283
Implement readonly storage buffer on D3D12 backend
by Yunchao He
· 5 years ago
1f6c8c4
Make dawn_native use the webgpu.h header
by Corentin Wallez
· 5 years ago
c3b6132
Rename GPUBindGroupLayoutBinding dynamic to hasDynamicOffset
by François Beaufort
· 5 years ago
351ea23
Dynamic Buffer Offset : D3D Backend
by Yan, Shaobo
· 6 years ago
f07e85c
Add missing WebGPU enums and defaulted members.
by Corentin Wallez
· 6 years ago
f697fe3
Add dynamic attribute in bind group layout binding
by Yan, Shaobo
· 6 years ago
991ab98
Make dawn idl support dynamic buffer offset
by Yan, Shaobo
· 6 years ago
4408b7f
D3D12 fix for register binding offsets.
by Stephen White
· 6 years ago
36afbb6
Make dawn_native use its own header for Dawn datatypes
by Corentin Wallez
· 7 years ago
49a65d0
dawn_native: Fixup namespace from backend:: to dawn_native::
by Corentin Wallez
· 7 years ago
d37523f
Move src/backend to src/dawn_native
by Corentin Wallez
· 7 years ago
[Renamed (97%) from src/backend/d3d12/BindGroupLayoutD3D12.cpp]
226110f
Rename nxt:: to dawn:: in the backends
by Corentin Wallez
· 7 years ago
4a9ef4e
Rename the copyright authors from NXT to Dawn
by Corentin Wallez
· 7 years ago
234becf
Use a descriptor for BindGroupLayout (#211)
by Kai Ninomiya
· 7 years ago
a2f9277
D3D12: Split D3D12Backend in Forward.h and DeviceD3D12
by Corentin Wallez
· 7 years ago
2d62a37
Format: src/backend/d3d12
by Corentin Wallez
· 7 years ago
e00385a
Member rename: src/backend/d3d12
by Corentin Wallez
· 7 years ago
fffe6df
Split backend/common in backend/ and common/
by Corentin Wallez
· 8 years ago
036f76f
D3D12: Refactor bind group descriptor tracking and descriptor heap allocation
by Austin Eng
· 8 years ago