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df69f24
OpenGL: Don't use glad to load OpenGL entrypoints
by Corentin Wallez
· 5 years ago
87ab2f9
Vulkan: always specify TRANSFER_DST_BIT usage when creating images
by Jiawei Shao
· 5 years ago
3dc8bf4
Update glad for Desktop GL 4.6 and GLES 3.2
by Corentin Wallez
· 5 years ago
970101a
Improve D3D12 adapter initialization.
by Bryan Bernhart
· 5 years ago
0e646e9
Add Vulkan / D3D12 indirect buffer flags
by Idan Raiter
· 5 years ago
17738b6
Fix wrong computation of texture copy buffer size
by Jiawei Shao
· 5 years ago
3e51fad
Remove Full SPIRV-Cross fuzzers
by Ryan Harrison
· 5 years ago
8f813ac
Fix indirect draw test for MSVC
by Idan Raiter
· 5 years ago
28232ce
Clear Vulkan Textures at first usage
by Natasha Lee
· 5 years ago
031fbbb
Generators: main.py is now dawn_json_generator.py
by Corentin Wallez
· 5 years ago
88860d1
Add 32 bit Linux/Windows builders to the Dawn CQ
by Austin Eng
· 5 years ago
29f3de5
Update VertexInput (InputState) to match the spec - Part 4
by Yunchao He
· 5 years ago
903fc2b
Explictly set the environment for the Fast fuzzers
by Ryan Harrison
· 5 years ago
05f7ad5
Reland "dawn_native: Indirect draw/dispatch"
by Idan Raiter
· 5 years ago
9d4d3ea
Always back Buffers with data in the Null backend.
by Austin Eng
· 5 years ago
fa8190a
Manually roll shaderc related dependencies
by Ryan Harrison
· 5 years ago
39b8ddf
Revert "dawn_native: Indirect draw/dispatch"
by Austin Eng
· 5 years ago
7eb6be1
dawn_native: Indirect draw/dispatch
by Idan Raiter
· 5 years ago
de1ac9f
D3D12: Batch Usage Transitions For Render Pass
by Brandon Jones
· 5 years ago
2b82eb2
Fix incorrect ASSERT in vertex validation.
by Corentin Wallez
· 5 years ago
0c38e92
Split off the reusable part of the code generator
by Corentin Wallez
· 5 years ago
120f5d9
Return nullptr from MakeErrorMapped if OOM allocating staging data
by Austin Eng
· 5 years ago
fa7228a
Cleanup CopyBufferToBufferCmd
by Austin Eng
· 5 years ago
2d4b529
Update VertexInput (InputState) to match the spec - Part 3
by Yunchao He
· 5 years ago
67ab1ea
dawn.json: Use void* instead of uint8_t* for data pointers
by Corentin Wallez
· 5 years ago
97c0885
Update VertexInput (InputState) to match the spec - Part 2
by Yunchao He
· 5 years ago
9cd21f1
Implement CreateBufferMapped for non-mappable buffers
by Austin Eng
· 5 years ago
233ce73
Add Create/ReleaseStagingBuffer to DynamicUploader
by Austin Eng
· 5 years ago
b632bc5
Vulkan: Don't enable primitiveRestart on "list" topologies
by Corentin Wallez
· 5 years ago
c2750ab
Add validations on the creation of textures in BC formats
by Jiawei Shao
· 5 years ago
8dfc593
Remove the concept of push constants
by Corentin Wallez
· 5 years ago
839053b
Replace dawn::CallbackUserdata with void*
by Corentin Wallez
· 5 years ago
26d3cf0
Fix dawn_end2end_tests with the wire
by Austin Eng
· 5 years ago
93373ab
Support force enabling multiple toggles in Dawn end2end tests
by Jiawei Shao
· 5 years ago
8b5fc36
Suppress failing shared memory test on GTX 1660 D3D12
by Corentin Wallez
· 5 years ago
3dd6153
Dynamic Buffer Offset : Vulkan Backend
by Yan, Shaobo
· 5 years ago
7777078
Null backend: disallow more than 256M of Buffer allocations
by Kai Ninomiya
· 5 years ago
58ae08e
Add nonzero_clear_resources_on_creation_for_testing toggle for d3d12
by Natasha Lee
· 5 years ago
8aa036e
Fix backend Device leak in dawn_end2end_tests harness with the wire
by Austin Eng
· 5 years ago
f56efdf
Skip IOSurfaceTests if UsesWire() is true
by Austin Eng
· 5 years ago
c391fb7
Use single 64bit atomic refcount for Dawn objects
by Austin Eng
· 5 years ago
34f2fe8
Dynamic Buffer Offset : Metal Backend
by Yan, Shaobo
· 5 years ago
eea2091
Update VertexInput (InputState) to match spec - Part 1
by Yunchao He
· 5 years ago
820a04b
Add Debug Marker Functionality for D3D12
by Brandon Jones
· 5 years ago
76e3de4
Implement CreateBufferMapped in dawn_wire
by Austin Eng
· 5 years ago
1c85976
dawn_native: handle NaN lod values in samplers
by Idan Raiter
· 5 years ago
18672ef
Fix MSVC compilation failure because of implicit conversions
by Yan, Shaobo
· 5 years ago
c0c7e2f
Add workaround on using non-zero ResolveLevel or ResolveSlice on Metal
by Jiawei Shao
· 5 years ago
2a7b631
Add nonzero_clear_resources_on_creation_for_testing toggle to opengl
by Natasha Lee
· 5 years ago
2bc3169
dawn_native: deduplicate samplers
by Idan Raiter
· 5 years ago
027a8f6
Enable Metal validation layers
by Li Hao
· 5 years ago
1458dbf
Enable Vulkan validation layers
by Li Hao
· 5 years ago
f3f5bf4
Remove glTFViewer from samples
by Austin Eng
· 5 years ago
3a8aa31
Rename .inl to .inc
by Austin Eng
· 5 years ago
1b5fb81
Dynamic Buffer Offset : Validation
by Yan, Shaobo
· 5 years ago
e4c0a82
D3D12: Create descriptor heaps after computing the required size
by Jiawei Shao
· 5 years ago
61c0db7
Refactor the emulation of store and MSAA resolve
by Jiawei Shao
· 5 years ago
740995c
Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only.
by Austin Eng
· 5 years ago
0195dbf
Enable D3D12 validation layers
by Li Hao
· 5 years ago
2e56970
CommandAllocator: Default initalize allocated data.
by Corentin Wallez
· 5 years ago
97f08fa
Create nonzero_clear_resources_on_creation_for_testing toggle
by Natasha Lee
· 5 years ago
efef0e4
Detect integrated device type on Intel iGPUs.
by Bryan Bernhart
· 5 years ago
974a150
OpenGL: Set default values for dynamic states before clear
by Jiawei Shao
· 5 years ago
f112cec
Reland "Fix zero stride in input state for Metal validation"
by Li Hao
· 5 years ago
8804bc5
Fix validation of mip map level
by Yizhou Jiang
· 5 years ago
f8a1041
Check OpenGL passed fences with glClientWaitSync()
by Jiawei Shao
· 5 years ago
f54bb68
Improve usage of static_casts over reinterpret_casts
by Rafael Cintron
· 5 years ago
e99e240
Run Dawn DEPS trybots as experimental
by Austin Eng
· 5 years ago
94274b6
dawn_native: deduplicate render pipelines
by Corentin Wallez
· 5 years ago
00f6b1a
dawn_native: don't uncache error objects
by Corentin Wallez
· 5 years ago
1152bba
dawn_native: deduplicate compute pipelines
by Corentin Wallez
· 5 years ago
c535198
dawn_native: deduplicate shader modules
by Corentin Wallez
· 5 years ago
0ee9859
dawn_native: deduplicate pipeline layouts
by Corentin Wallez
· 5 years ago
cc14179
Fix dawn_end2end_tests -w
by Corentin Wallez
· 5 years ago
11b7039
Increase D3D12 Swap Chain Buffers to 3
by Brandon Jones
· 5 years ago
4baba82
Use VK_PRESENT_MODE_FIFO_KHR for Vulkan Swap Chain
by Brandon Jones
· 5 years ago
bbed457
Texture: Add validation that the mip chain can't be too large
by Corentin Wallez
· 5 years ago
9286adc
Add end2end test for all vertex formats
by Yan, Shaobo
· 5 years ago
a32e3bd
Metal: Invert CW and CCW because we compile with flip Y
by Corentin Wallez
· 5 years ago
15d4c2e
Emulate store and multisample resolve on Metal
by Jiawei Shao
· 5 years ago
8e97b4c
Add a basic compute shared memory test
by Kai Ninomiya
· 5 years ago
ef90079
CommandEncoder: promote errors to device errors after finish()
by Corentin Wallez
· 5 years ago
3826880
Metal: Implement Culling and FrontFace
by Corentin Wallez
· 5 years ago
22cee9a
Enable MultisampledRenderingWithDepthTest on Windows Intel Vulkan
by Jiawei Shao
· 5 years ago
342c6ea
Fix MultisampledRenderingWithDepthTest
by Austin Eng
· 5 years ago
0c133bb
Rename DawnColorStateDescriptor.colorWriteMask to writeMask
by Austin Eng
· 5 years ago
2ec74dc
Add Adapter::GetDeviceType() (integrate vs. discrete vs. CPU)
by Corentin Wallez
· 5 years ago
bff933a
Clear glColorMask at the start of a RenderPass for LoadOp::Clear attachments
by Austin Eng
· 5 years ago
0c227e2
baseVertex in drawIndexed() should be int32, not uint32
by Yunchao He
· 5 years ago
c33a8c1
Implement rasterization state for render pipeline - Part 1
by Yunchao He
· 5 years ago
fbf7092
PushConstantsTest: Don't use additive blending
by Corentin Wallez
· 5 years ago
9a9b837
Roll all SPIR-V dependencies together.
by Frank Henigman
· 5 years ago
51fd66e
Add missing Constants.h in src/common/BUILD.gn
by Jiawei Shao
· 5 years ago
c005c9a
Metal: Fail BackendConnection creation when Metal isn't supported
by Corentin Wallez
· 5 years ago
f4c3f45
Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal
by Austin Eng
· 5 years ago
b4b3ea0
Reland "Rename texture.createTextureView to createView to match WebGPU"
by Austin Eng
· 5 years ago
2d4c66d
Revert "Rename texture.createTextureView to createView to match WebGPU"
by Yuly Novikov
· 5 years ago
fbe6cfd
Update ComputePipelineDescriptor to use PipelineStageDescriptor
by Austin Eng
· 5 years ago
6f0b021
Rename texture.createTextureView to createView to match WebGPU
by Austin Eng
· 5 years ago
5f1d2e1
Remove sampler border color from Dawn to match WebGPU
by Austin Eng
· 5 years ago
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