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# Dawn bindings for NodeJS
Note: This code is currently WIP. There are a number of [known issues](#known-issues).
## Building
### System requirements
- [CMake 3.10](https://cmake.org/download/) or greater
- [Go 1.13](https://golang.org/dl/) or greater
### Install `depot_tools`
Dawn uses the Chromium build system and dependency management so you need to [install depot_tools] and add it to the PATH.
[install depot_tools]: http://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up
### Fetch dependencies
First, the steps are similar to [`docs/building.md`](../../../docs/building.md), but instead of the `Get the code` step, run:
```sh
# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn
# Bootstrap the NodeJS binding gclient configuration
cp scripts/standalone-with-node.gclient .gclient
# Fetch external dependencies and toolchains with gclient
gclient sync
```
If you don't have the `libx11-xbc-dev` supporting library, then you must use the
`-DDAWN_USE_X11=OFF` flag on CMake (see below).
### Build
Currently, the node bindings can only be built with CMake:
```sh
mkdir <build-output-path>
cd <build-output-path>
cmake <dawn-root-path> -GNinja -DDAWN_BUILD_NODE_BINDINGS=1
ninja dawn.node
```
On Windows, the steps are similar:
```sh
mkdir <build-output-path>
cd <build-output-path>
cmake <dawn-root-path> -DDAWN_BUILD_NODE_BINDINGS=1
cmake --build . --target dawn_node
```
### Running JavaScript that uses `navigator.gpu`
To use `node` to run JavaScript that uses `navigator.gpu`:
1. [Build](#build) the `dawn.node` NodeJS module.
2. Add the following to the top of the JS file:
```js
const { create, globals } = require('./dawn.node');
Object.assign(globalThis, globals); // Provides constants like GPUBufferUsage.MAP_READ
let navigator = { gpu: create([]), };
```
You can specify Dawn options to the `create` method. For example:
```js
let navigator = { gpu: create(['enable-dawn-features=allow_unsafe_apis,dump_shaders,disable_symbol_renaming']), };
```
### Running WebGPU CTS
1. [Build](#build) the `dawn.node` NodeJS module.
2. Checkout the [WebGPU CTS repo](https://github.com/gpuweb/cts) or use the one in `third_party/webgpu-cts`.
3. Run `npm install` from inside the CTS directory to install its dependencies.
Now you can run CTS using our `./tools/run` shell script. On Windows, it's recommended to use MSYS2 (e.g. Git Bash):
```sh
./tools/run run-cts --bin=<path-build-dir> [WebGPU CTS query]
```
Where `<path-build-dir>` is the output directory. \
Note: `<path-build-dir>` can be omitted if your build directory sits at `<dawn>/out/active`, which is enforced if you use `<dawn>/tools/setup-build` (recommended).
Or if you checked out your own CTS repo:
```sh
./tools/run run-cts --bin=<path-build-dir> --cts=<path-to-cts> [WebGPU CTS query]
```
If this fails with the error message `TypeError: expander is not a function or its return value is not iterable`, try appending `--build=false` to the start of the `run-cts` command line flags.
To test against SwiftShader (software implementation of Vulkan) instead of the default Vulkan device, prefix `./tools/run run-cts` with `VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json`. For example:
```sh
VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json ./tools/run run-cts --bin=<path-build-dir> [WebGPU CTS query]
```
To test against Lavapipe (mesa's software implementation of Vulkan), similarly to SwiftShader, prefix `./tools/run run-cts` with `VK_ICD_FILENAMES=<lavapipe-install-dir>/share/vulkan/icd.d/lvp_icd.x86_64.json`. For example:
```sh
VK_ICD_FILENAMES=<lavapipe-install-dir>/share/vulkan/icd.d/lvp_icd.x86_64.json ./tools/run run-cts --bin=<path-build-dir> [WebGPU CTS query]
```
The `--flag` parameter must be passed in multiple times, once for each flag begin set. Here are some common arguments:
- `backend=<null|webgpu|d3d11|d3d12|metal|vulkan|opengl|opengles>`
- `adapter=<name-of-adapter>` - specifies the adapter to use. May be a substring of the full adapter name. Pass an invalid adapter name and `--verbose` to see all possible adapters.
- `dlldir=<path>` - used to add an extra DLL search path on Windows, primarily to load the right d3dcompiler_47.dll
- `enable-dawn-features=<features>` - enable [Dawn toggles](https://dawn.googlesource.com/dawn/+/refs/heads/main/src/dawn/native/Toggles.cpp), e.g. `dump_shaders`
- `disable-dawn-features=<features>` - disable [Dawn toggles](https://dawn.googlesource.com/dawn/+/refs/heads/main/src/dawn/native/Toggles.cpp)
For example, on Windows, to use the d3dcompiler_47.dll from a Chromium checkout, and to dump shader output, we could run the following using Git Bash:
```sh
./tools/run run-cts --verbose --bin=/c/src/dawn/out/active --cts=/c/src/webgpu-cts --flag=dlldir="C:\src\chromium\src\out\Release" --flag=enable-dawn-features=dump_shaders 'webgpu:shader,execution,builtin,abs:integer_builtin_functions,abs_unsigned:storageClass="storage";storageMode="read_write";containerType="vector";isAtomic=false;baseType="u32";type="vec2%3Cu32%3E"'
```
Note that we pass `--verbose` above so that all test output, including the dumped shader, is written to stdout.
### Testing with Chrome instead of dawn.node
`run-cts` can also run CTS using a Chrome instance. Just add `chrome` after `run-cts`:
```sh
./tools/run run-cts chrome [WebGPU CTS query]
```
To see additional options, run:
```sh
./tools/run run-cts help chrome
```
### Testing against a `run-cts` expectations file
You can write out an expectations file with the `--output <path>` command line flag, and then compare this snapshot to a later run with `--expect <path>`.
## Viewing Dawn per-test coverage
### Requirements:
Dawn needs to be built with clang and the `DAWN_EMIT_COVERAGE` CMake flag.
LLVM is also required, either [built from source](https://github.com/llvm/llvm-project), or downloaded as part of an [LLVM release](https://releases.llvm.org/download.html). Make sure that the subdirectory `llvm/bin` is in your PATH, and that `llvm-cov` and `llvm-profdata` binaries are present.
Optionally, the `LLVM_SOURCE_DIR` CMake flag can also be specified to point the the `./llvm` directory of [an LLVM checkout](https://github.com/llvm/llvm-project), which will build [`turbo-cov`](../../../tools/src/cmd/turbo-cov/README.md) and dramatically speed up the processing of coverage data. If `turbo-cov` is not built, `llvm-cov` will be used instead.
It may be helpful to write a bash script like `use.sh` that sets up your build environment, for example:
```sh
#!/bin/bash
LLVM_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}")" >/dev/null 2>&1 && pwd )"
export CC=${LLVM_DIR}/bin/clang
export CXX=${LLVM_DIR}/bin/clang++
export MSAN_SYMBOLIZER_PATH=${LLVM_DIR}/bin/llvm-symbolizer
export PATH=${LLVM_DIR}/bin:${PATH}
```
Place this script in the LLVM root directory, then you can setup your build for coverage as follows:
```sh
. ~/bin/llvm-15/use.sh
cmake <dawn-root-path> -GNinja -DDAWN_BUILD_NODE_BINDINGS=1 -DDAWN_EMIT_COVERAGE=1
ninja dawn.node
```
Note that if you already generated the CMake build environment with a different compiler, you will need to delete CMakeCache.txt and generate again.
### Usage
Run `./tools/run run-cts` like before, but include the `--coverage` flag.
After running the tests, your browser will open with a coverage viewer.
Click a source file in the left hand panel, then click a green span in the file source to see the tests that exercised that code.
You can also highlight multiple lines to view all the tests that covered any of that highlighted source.
NOTE: if the left hand panel is empty, ensure that `dawn.node` was built with the same version of Clang that matches the version of LLVM being used to retrieve coverage info.
## Debugging TypeScript with VSCode
Open or create the `.vscode/launch.json` file, and add:
```json
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug with node",
"type": "node",
"request": "launch",
"outFiles": ["./**/*.js"],
"args": [
"-e",
"require('./src/common/tools/setup-ts-in-node.js');require('./src/common/runtime/cmdline.ts');",
"--",
"placeholder-arg",
"--gpu-provider",
"[path-to-cts.js]", // REPLACE: [path-to-cts.js]
"[test-query]" // REPLACE: [test-query]
],
"cwd": "[cts-root]" // REPLACE: [cts-root]
}
]
}
```
Replacing:
- `[cts-root]` with the path to the CTS root directory. If you are editing the `.vscode/launch.json` from within the CTS workspace, then you may use `${workspaceFolder}`.
- `[cts.js]` this is the path to the `cts.js` file that should be copied to the output directory by the [build step](#build)
- `test-query` with the test query string. Example: `webgpu:shader,execution,builtin,abs:*`
## Debugging C++
It is possible to run the CTS with dawn-node from the command line:
```sh
cd <cts-root-dir>
[path-to-node] \ # for example <dawn-root-dir>/third_party/node/<arch>/node
-e "require('./src/common/tools/setup-ts-in-node.js');require('./src/common/runtime/cmdline.ts');" \
-- \
placeholder-arg \
--gpu-provider [path to cts.js] \
[test-query]
```
You can use this to configure a debugger (gdb, lldb, MSVC) to launch the CTS, and be able to debug Dawn's C++ source,
including the dawn-node C++ bindings layer, dawn_native, Tint, etc.
To make this easier, executing `run-cts` with the `--verbose` flag will output the command it runs, along with
the working directory. It also conveniently outputs the JSON fields that you can copy directly into VS Code's
launch.json. For example:
```sh
./tools/run run-cts --verbose --isolate --bin=./build-clang 'webgpu:shader,execution,flow_control,
loop:nested_loops:preventValueOptimizations=false'
<SNIP>
Running:
Cmd: /home/user/src/dawn/third_party/node/node-linux-x64/bin/node -e "require('./out-node/common/runtime/cmdline.js');" -- placeholder-arg --gpu-provider /home/user/src/dawn/build-clang/cts.js --verbose --quiet --gpu-provider-flag verbose=1 --colors --unroll-const-eval-loops --gpu-provider-flag enable-dawn-features=allow_unsafe_apis "webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false"
Dir: /home/user/src/dawn/third_party/webgpu-cts
For VS Code launch.json:
"program": "/home/user/src/dawn/third_party/node/node-linux-x64/bin/node",
"args": [
"-e",
"require('./out-node/common/runtime/cmdline.js');",
"--",
"placeholder-arg",
"--gpu-provider",
"/home/user/src/dawn/build-clang/cts.js",
"--verbose",
"--quiet",
"--gpu-provider-flag",
"verbose=1",
"--colors",
"--unroll-const-eval-loops",
"--gpu-provider-flag",
"enable-dawn-features=allow_unsafe_apis",
"webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false"
],
"cwd": "/home/user/src/dawn/third_party/webgpu-cts",
webgpu:shader,execution,flow_control,loop:nested_loops:preventValueOptimizations=false - pass:
<SNIP>
```
Note that as in the example above, we also pass in `--isolate`, otherwise the output command will be the one
used to run CTS in server mode, requiring a client to send it the tests to run.
Also note that the debugger must support debugging forked child processes. You may need to enable this
feature depending on your debugger (see [here for gdb](https://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_25.html)
and [this extension for MSVC](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool)).
## Recipes for building software GPUs
### Building Lavapipe (LLVM Vulkan)
### System requirements
- Python 3.6 or newer
- [Meson](https://mesonbuild.com/Quick-guide.html)
- llvm-dev
These can be pre-built versions from apt-get, etc.
### Get source code
You can either download a specific version of mesa from [here](https://docs.mesa3d.org/download.html)
or use git to pull from the source tree ([details](https://docs.mesa3d.org/repository.html))
```sh
git clone https://gitlab.freedesktop.org/mesa/mesa.git
```
### Building
In the source directory
```sh
mkdir <build-dir>
meson setup <build-dir>/ -Dprefix=<lavapipe-install-dir> -Dvulkan-drivers=swrast
meson compile -C <build-dir>
meson install -C <build-dir>
```
This should result in Lavapipe being built and the artifacts copied to `<lavapipe-install-dir>`
Further details can be found [here](https://docs.mesa3d.org/install.html)
## Known issues
See https://bugs.chromium.org/p/dawn/issues/list?q=component%3ADawnNode&can=2 for tracked bugs, and `TODO`s in the code.
## Remaining work
- Investigate CTS failures that are not expected to fail.
- Generated includes live in `src/` for `dawn/node`, but outside for Dawn. [discussion](https://dawn-review.googlesource.com/c/dawn/+/64903/9/src/dawn/node/interop/CMakeLists.txt#56)
- Hook up to presubmit bots (CQ / Kokoro)
- `binding::GPU` will require significant rework [once Dawn implements the device / adapter creation path properly](https://dawn-review.googlesource.com/c/dawn/+/64916/4/src/dawn/node/binding/GPU.cpp).