| # Quickstart With CMake |
| |
| This document is designed to allow you to build Dawn with CMake and link to it from other CMake projects. If you're planning to work on Dawn specifically, please use `gclient` and `depot_tools`. It ensures |
| that you always get the right dependencies and compilers. |
| |
| ## Prerequisites |
| |
| - A compatible platform (e.g. Windows, macOS, Linux, etc.). Most platforms are fully supported. |
| - A compatible C++ compiler supporting at least C++17. Most major compilers are supported. |
| - Git for interacting with the Dawn source code repository. |
| - CMake for building your project and Dawn. Dawn supports CMake 3.13+. |
| |
| ## Getting the Dawn Code |
| |
| ```shell |
| # Change to the directory where you want to create the code repository |
| $ git clone https://dawn.googlesource.com/dawn |
| Cloning into 'dawn'... |
| ``` |
| |
| Git will create the repository within a directory named `dawn`. Navigate into this directory and configure the project. |
| |
| ## Build and install Dawn with CMake |
| ```shell |
| $ cd dawn |
| $ cmake -S . -B out/Release -DDAWN_FETCH_DEPENDENCIES=ON -DDAWN_ENABLE_INSTALL=ON -DCMAKE_BUILD_TYPE=Release |
| ... |
| -- Configuring done (34.9s) |
| -- Generating done (0.8s) |
| -- Build files have been written to: ${PWD}/out/Release |
| ``` |
| |
| - `DAWN_FETCH_DEPENDENCIES=ON` uses a Python script `fetch_dawn_dependencies.py` as a less tedious alternative to setting up depot_tools and fetching dependencies via `gclient`. |
| - `DAWN_ENABLE_INSTALL=ON` configures the project to install binaries, headers and cmake configuration files in a directory of your choice. This allows other projects to discover Dawn in CMake and link with it. |
| |
| Now you can build Dawn: |
| |
| ```shell |
| $ cmake --build out/Release |
| ... |
| [100%] Linking CXX static library libdawn_utils.a |
| [100%] Built target dawn_utils |
| ``` |
| |
| Once you have built the Dawn library, install it with `cmake` |
| |
| ```shell |
| $ cmake --install out/Release --prefix install/Release |
| ``` |
| |
| This installs Dawn from the `out/Release` build tree into `install/Release`. |
| |
| ## Linking your code to the Dawn installation |
| |
| ### Create test code |
| |
| ```shell |
| $ mkdir TestDawn |
| $ cd TestDawn |
| ``` |
| |
| Now, create a `hello_webgpu.cpp` C++ file within the `TestDawn` directory. |
| |
| ```cpp |
| #include <webgpu/webgpu_cpp.h> |
| #include <webgpu/webgpu_cpp_print.h> |
| |
| #include <cstdlib> |
| #include <iostream> |
| |
| int main(int argc, char *argv[]) { |
| wgpu::InstanceDescriptor instanceDescriptor{}; |
| instanceDescriptor.features.timedWaitAnyEnable = true; |
| wgpu::Instance instance = wgpu::CreateInstance(&instanceDescriptor); |
| if (instance == nullptr) { |
| std::cerr << "Instance creation failed!\n"; |
| return EXIT_FAILURE; |
| } |
| // Synchronously request the adapter. |
| wgpu::RequestAdapterOptions options = {}; |
| wgpu::Adapter adapter; |
| wgpu::RequestAdapterCallbackInfo callbackInfo = {}; |
| callbackInfo.nextInChain = nullptr; |
| callbackInfo.mode = wgpu::CallbackMode::WaitAnyOnly; |
| callbackInfo.callback = [](WGPURequestAdapterStatus status, |
| WGPUAdapter adapter, const char *message, |
| void *userdata) { |
| if (status != WGPURequestAdapterStatus_Success) { |
| std::cerr << "Failed to get an adapter:" << message; |
| return; |
| } |
| *static_cast<wgpu::Adapter *>(userdata) = wgpu::Adapter::Acquire(adapter); |
| }; |
| callbackInfo.userdata = &adapter; |
| instance.WaitAny(instance.RequestAdapter(&options, callbackInfo), UINT64_MAX); |
| if (adapter == nullptr) { |
| std::cerr << "RequestAdapter failed!\n"; |
| return EXIT_FAILURE; |
| } |
| |
| wgpu::DawnAdapterPropertiesPowerPreference power_props{}; |
| |
| wgpu::AdapterInfo info{}; |
| info.nextInChain = &power_props; |
| |
| adapter.GetInfo(&info); |
| std::cout << "VendorID: " << std::hex << info.vendorID << std::dec << "\n"; |
| std::cout << "Vendor: " << info.vendor << "\n"; |
| std::cout << "Architecture: " << info.architecture << "\n"; |
| std::cout << "DeviceID: " << std::hex << info.deviceID << std::dec << "\n"; |
| std::cout << "Name: " << info.device << "\n"; |
| std::cout << "Driver description: " << info.description << "\n"; |
| return EXIT_SUCCESS; |
| } |
| ``` |
| |
| ### Create CMakeLists.txt file |
| |
| Now, create a `CMakeLists.txt` file within the `TestDawn` directory like the following: |
| |
| ```cmake |
| cmake_minimum_required(VERSION 3.13) |
| |
| project(hello_webgpu) |
| |
| find_package(Dawn REQUIRED) |
| add_executable(hello_webgpu hello_webgpu.cpp) |
| |
| # Declare dependency on the dawn::webgpu_dawn library |
| target_link_libraries(hello_webgpu dawn::webgpu_dawn) |
| ``` |
| |
| For more information on how to create CMakeLists.txt files, consult the [CMake Tutorial](https://cmake.org/getting-started/). |
| |
| ### Build test project |
| |
| Configure the CMake build from a fresh binary directory. This configuration is called an “out of source” build and is the preferred method for CMake projects. |
| |
| ```shell |
| $ export CMAKE_PREFIX_PATH=/path/to/dawn/install/Release |
| $ cmake -S . -B out/Release -DCMAKE_BUILD_TYPE=Release |
| ... |
| -- Configuring done (0.2s) |
| -- Generating done (0.0s) |
| -- Build files have been written to: ${PWD}/out/Release |
| ``` |
| |
| Now build our test application: |
| |
| ```shell |
| $ cmake --build out/Release |
| [ 50%] Building CXX object CMakeFiles/hello_webgpu.dir/hello_webgpu.cpp.o |
| [100%] Linking CXX executable hello_webgpu |
| [100%] Built target hello_webgpu |
| ``` |
| |
| Now run your binary: |
| |
| ```shell |
| $ ./out/Release/hello_webgpu |
| VendorID: 8086 |
| Vendor: intel |
| Architecture: gen-12lp |
| DeviceID: 9a60 |
| Name: Intel(R) UHD Graphics (TGL GT1) |
| Driver description: Intel open-source Mesa driver: Mesa 23.2.1-1ubuntu3.1~22.04.2 |
| ``` |
| |
| Note: You may move the contents of `install/Release` to any other directory and `cmake` will still be able to discover dawn as long as `CMAKE_PREFIX_PATH` points to the new install tree. |