| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #include <game-activity/native_app_glue/android_native_app_glue.h> |
| #include <array> |
| #include <cstring> |
| #include <random> |
| #include <vector> |
| |
| #include "../../../../../utils/SampleUtils.h" |
| |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" |
| #include "dawn/utils/SystemUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| #ifndef APP_SRC_MAIN_CPP_RENDERER_H_ |
| #define APP_SRC_MAIN_CPP_RENDERER_H_ |
| |
| class Renderer { |
| public: |
| wgpu::Device device; |
| wgpu::SwapChain swapchain; |
| wgpu::RenderPipeline pipeline; |
| wgpu::Queue queue; |
| wgpu::SurfaceDescriptorFromAndroidNativeWindow androidDesc; |
| wgpu::Instance instance; |
| wgpu::InstanceDescriptor desc; |
| bool deviceInitialised; |
| |
| wgpu::TextureView depthStencilView; |
| |
| wgpu::Buffer modelBuffer; |
| std::array<wgpu::Buffer, 2> particleBuffers; |
| |
| wgpu::RenderPipeline renderPipeline; |
| |
| wgpu::Buffer updateParams; |
| wgpu::ComputePipeline updatePipeline; |
| std::array<wgpu::BindGroup, 2> updateBGs; |
| |
| size_t pingpong = 0; |
| |
| static const uint32_t kNumParticles = 1024; |
| |
| struct Particle { |
| std::array<float, 2> pos; |
| std::array<float, 2> vel; |
| }; |
| |
| struct SimParams { |
| float deltaT; |
| float rule1Distance; |
| float rule2Distance; |
| float rule3Distance; |
| float rule1Scale; |
| float rule2Scale; |
| float rule3Scale; |
| int particleCount; |
| }; |
| |
| explicit Renderer(android_app* app) { |
| deviceInitialised = false; |
| androidDesc.window = app->window; |
| androidDesc.sType = wgpu::SType::SurfaceDescriptorFromAndroidNativeWindow; |
| } |
| void Init(); |
| void InitBuffers(); |
| void InitRender(); |
| void InitSim(); |
| wgpu::CommandBuffer createCommandBuffer(const wgpu::TextureView backbufferView, size_t i); |
| void Frame(); |
| void GameLoop(); |
| }; |
| |
| #endif // APP_SRC_MAIN_CPP_RENDERER_H_ |