| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #include <game-activity/GameActivity.cpp> |
| #include "Renderer.h" // NOLINT |
| |
| extern "C" { |
| #include <game-activity/native_app_glue/android_native_app_glue.c> // NOLINT |
| |
| void handle_cmd(android_app* pApp, int32_t cmd) { |
| switch (cmd) { |
| case APP_CMD_INIT_WINDOW: |
| // A new window is created, associate a renderer with it. |
| pApp->userData = new Renderer(pApp); |
| break; |
| case APP_CMD_TERM_WINDOW: |
| // The window is being destroyed. Use this to clean up your userData to avoid leaking |
| // resources. |
| if (pApp->userData) { |
| auto* pRenderer = reinterpret_cast<Renderer*>(pApp->userData); |
| pApp->userData = nullptr; |
| delete pRenderer; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| void android_main(android_app* pApp) { |
| pApp->onAppCmd = handle_cmd; |
| int events; |
| android_poll_source* pSource; |
| |
| do { |
| if (ALooper_pollAll(0, nullptr, &events, reinterpret_cast<void**>(&pSource)) >= 0) { |
| if (pSource) { |
| pSource->process(pApp, pSource); |
| } |
| } |
| if (pApp->userData) { |
| auto* pRenderer = reinterpret_cast<Renderer*>(pApp->userData); |
| pRenderer->GameLoop(); |
| } |
| } while (!pApp->destroyRequested); |
| } |
| } |