| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct FragmentInputs { | 
 |   float4 position; | 
 |   bool front_facing; | 
 |   uint sample_index; | 
 |   uint sample_mask; | 
 | }; | 
 |  | 
 | fragment void tint_symbol(float4 tint_symbol_2 [[position]], bool tint_symbol_3 [[front_facing]], uint tint_symbol_4 [[sample_id]], uint tint_symbol_5 [[sample_mask]]) { | 
 |   FragmentInputs const inputs = {.position=tint_symbol_2, .front_facing=tint_symbol_3, .sample_index=tint_symbol_4, .sample_mask=tint_symbol_5}; | 
 |   if (inputs.front_facing) { | 
 |     float4 const foo = inputs.position; | 
 |     uint const bar = (inputs.sample_index + inputs.sample_mask); | 
 |   } | 
 |   return; | 
 | } | 
 |  |