| #include <metal_stdlib> | |
| using namespace metal; | |
| struct VertexOutput { | |
| float4 pos; | |
| int loc0; | |
| }; | |
| VertexOutput foo(float x) { | |
| VertexOutput const tint_symbol = {.pos=float4(x, x, x, 1.0f), .loc0=42}; | |
| return tint_symbol; | |
| } | |
| VertexOutput vert_main1() { | |
| return foo(0.5f); | |
| } | |
| VertexOutput vert_main2() { | |
| return foo(0.25f); | |
| } | |