|  | // Copyright 2020 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef SRC_TRANSFORM_VERTEX_PULLING_H_ | 
|  | #define SRC_TRANSFORM_VERTEX_PULLING_H_ | 
|  |  | 
|  | #include <memory> | 
|  | #include <string> | 
|  | #include <unordered_map> | 
|  | #include <vector> | 
|  |  | 
|  | #include "src/transform/transform.h" | 
|  |  | 
|  | namespace tint { | 
|  | namespace transform { | 
|  |  | 
|  | /// Describes the format of data in a vertex buffer | 
|  | enum class VertexFormat { | 
|  | kVec2U8, | 
|  | kVec4U8, | 
|  | kVec2I8, | 
|  | kVec4I8, | 
|  | kVec2U8Norm, | 
|  | kVec4U8Norm, | 
|  | kVec2I8Norm, | 
|  | kVec4I8Norm, | 
|  | kVec2U16, | 
|  | kVec4U16, | 
|  | kVec2I16, | 
|  | kVec4I16, | 
|  | kVec2U16Norm, | 
|  | kVec4U16Norm, | 
|  | kVec2I16Norm, | 
|  | kVec4I16Norm, | 
|  | kVec2F16, | 
|  | kVec4F16, | 
|  | kF32, | 
|  | kVec2F32, | 
|  | kVec3F32, | 
|  | kVec4F32, | 
|  | kU32, | 
|  | kVec2U32, | 
|  | kVec3U32, | 
|  | kVec4U32, | 
|  | kI32, | 
|  | kVec2I32, | 
|  | kVec3I32, | 
|  | kVec4I32 | 
|  | }; | 
|  |  | 
|  | /// Describes if a vertex attributes increments with vertex index or instance | 
|  | /// index | 
|  | enum class InputStepMode { kVertex, kInstance }; | 
|  |  | 
|  | /// Describes a vertex attribute within a buffer | 
|  | struct VertexAttributeDescriptor { | 
|  | /// The format of the attribute | 
|  | VertexFormat format; | 
|  | /// The byte offset of the attribute in the buffer | 
|  | uint64_t offset; | 
|  | /// The shader location used for the attribute | 
|  | uint32_t shader_location; | 
|  | }; | 
|  |  | 
|  | /// Describes a buffer containing multiple vertex attributes | 
|  | struct VertexBufferLayoutDescriptor { | 
|  | /// Constructor | 
|  | VertexBufferLayoutDescriptor(); | 
|  | /// Constructor | 
|  | /// @param in_array_stride the array stride of the in buffer | 
|  | /// @param in_step_mode the step mode of the in buffer | 
|  | /// @param in_attributes the in attributes | 
|  | VertexBufferLayoutDescriptor( | 
|  | uint64_t in_array_stride, | 
|  | InputStepMode in_step_mode, | 
|  | std::vector<VertexAttributeDescriptor> in_attributes); | 
|  | /// Copy constructor | 
|  | /// @param other the struct to copy | 
|  | VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other); | 
|  |  | 
|  | /// Assignment operator | 
|  | /// @param other the struct to copy | 
|  | /// @returns this struct | 
|  | VertexBufferLayoutDescriptor& operator=( | 
|  | const VertexBufferLayoutDescriptor& other); | 
|  |  | 
|  | ~VertexBufferLayoutDescriptor(); | 
|  |  | 
|  | /// The array stride used in the in buffer | 
|  | uint64_t array_stride = 0u; | 
|  | /// The input step mode used | 
|  | InputStepMode step_mode = InputStepMode::kVertex; | 
|  | /// The vertex attributes | 
|  | std::vector<VertexAttributeDescriptor> attributes; | 
|  | }; | 
|  |  | 
|  | /// Describes vertex state, which consists of many buffers containing vertex | 
|  | /// attributes | 
|  | using VertexStateDescriptor = std::vector<VertexBufferLayoutDescriptor>; | 
|  |  | 
|  | /// Converts a program to use vertex pulling | 
|  | /// | 
|  | /// Variables which accept vertex input are var<in> with a location decoration. | 
|  | /// This transform will convert those to be assigned from storage buffers | 
|  | /// instead. The intention is to allow vertex input to rely on a storage buffer | 
|  | /// clamping pass for out of bounds reads. We bind the storage buffers as arrays | 
|  | /// of u32, so any read to byte position `p` will actually need to read position | 
|  | /// `p / 4`, since `sizeof(u32) == 4`. | 
|  | /// | 
|  | /// `VertexFormat` represents the input type of the attribute. This isn't | 
|  | /// related to the type of the variable in the shader. For example, | 
|  | /// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16` | 
|  | /// elements, to be read as vec2. In the shader, a user would make a `vec2<f32>` | 
|  | /// to be able to use them. The conversion between `f16` and `f32` will need to | 
|  | /// be handled by us (using unpack functions). | 
|  | /// | 
|  | /// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL | 
|  | /// code, but these are types that the data may arrive as. We need to convert | 
|  | /// these smaller types into the base types such as `f32` and `u32` for the | 
|  | /// shader to use. | 
|  | class VertexPulling : public Transform { | 
|  | public: | 
|  | /// Configuration options for the transform | 
|  | struct Config : public Castable<Config, Data> { | 
|  | /// Constructor | 
|  | Config(); | 
|  |  | 
|  | /// Copy constructor | 
|  | Config(const Config&); | 
|  |  | 
|  | /// Destructor | 
|  | ~Config() override; | 
|  |  | 
|  | /// Assignment operator | 
|  | /// @returns this Config | 
|  | Config& operator=(const Config&); | 
|  |  | 
|  | /// The entry point to add assignments into | 
|  | std::string entry_point_name; | 
|  |  | 
|  | /// The vertex state descriptor, containing info about attributes | 
|  | VertexStateDescriptor vertex_state; | 
|  |  | 
|  | /// The "group" we will put all our vertex buffers into (as storage buffers) | 
|  | /// Default to 4 as it is past the limits of user-accessible groups | 
|  | uint32_t pulling_group = 4u; | 
|  | }; | 
|  |  | 
|  | /// Constructor | 
|  | VertexPulling(); | 
|  |  | 
|  | /// Constructor | 
|  | /// [DEPRECATED] - pass Config as part of the `data` to Run() | 
|  | /// @param config the configuration options for the transform | 
|  | explicit VertexPulling(const Config& config); | 
|  |  | 
|  | /// Destructor | 
|  | ~VertexPulling() override; | 
|  |  | 
|  | /// Runs the transform on `program`, returning the transformation result. | 
|  | /// @param program the source program to transform | 
|  | /// @param data optional extra transform-specific input data | 
|  | /// @returns the transformation result | 
|  | Output Run(const Program* program, const DataMap& data = {}) override; | 
|  |  | 
|  | private: | 
|  | Config cfg_; | 
|  | }; | 
|  |  | 
|  | }  // namespace transform | 
|  | }  // namespace tint | 
|  |  | 
|  | #endif  // SRC_TRANSFORM_VERTEX_PULLING_H_ |