| void fwidthCoarse_4e4fc4() { | |
| float4 res = fwidth(float4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| } | |
| void vertex_main() { | |
| fwidthCoarse_4e4fc4(); | |
| return; | |
| } | |
| void fragment_main() { | |
| fwidthCoarse_4e4fc4(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| fwidthCoarse_4e4fc4(); | |
| return; | |
| } | |