blob: f66dcc0e37bc42986a950aa791b1e457d92dd276 [file]
Texture2D<uint4> arg_0 : register(t0, space1);
void textureLoad_6154d4() {
uint4 res = arg_0.Load(int3(0, 0, 0), 1);
}
void vertex_main() {
textureLoad_6154d4();
return;
}
void fragment_main() {
textureLoad_6154d4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_6154d4();
return;
}