| Texture2D<uint4> arg_0 : register(t0, space1); | |
| void textureLoad_6154d4() { | |
| uint4 res = arg_0.Load(int3(0, 0, 0), 1); | |
| } | |
| void vertex_main() { | |
| textureLoad_6154d4(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureLoad_6154d4(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureLoad_6154d4(); | |
| return; | |
| } | |