| Texture2D<int4> arg_0 : register(t0, space1); | |
| void textureLoad_dbd554() { | |
| int4 res = arg_0.Load(int3(0, 0, 0)); | |
| } | |
| void vertex_main() { | |
| textureLoad_dbd554(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureLoad_dbd554(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureLoad_dbd554(); | |
| return; | |
| } | |