| [[group(1), binding(0)]] var arg_0 : texture_multisampled_2d<i32>; | |
| fn textureLoad_e3d2cc() { | |
| var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() { | |
| textureLoad_e3d2cc(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureLoad_e3d2cc(); | |
| } | |
| [[stage(compute)]] | |
| fn compute_main() { | |
| textureLoad_e3d2cc(); | |
| } |