blob: b4f57801eee3cc0ac6f206e2c87f6117068207a9 [file]
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureNumLayers_2f6bb3() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLayers_2f6bb3();
return;
}
void fragment_main() {
textureNumLayers_2f6bb3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_2f6bb3();
return;
}