| TextureCubeArray<float4> arg_0 : register(t0, space1); | |
| void textureNumLayers_5d59cd() { | |
| int3 tint_tmp; | |
| arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); | |
| int res = tint_tmp.z; | |
| } | |
| void vertex_main() { | |
| textureNumLayers_5d59cd(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureNumLayers_5d59cd(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureNumLayers_5d59cd(); | |
| return; | |
| } | |