| [[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>; | |
| fn textureNumLayers_5d59cd() { | |
| var res : i32 = textureNumLayers(arg_0); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() { | |
| textureNumLayers_5d59cd(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureNumLayers_5d59cd(); | |
| } | |
| [[stage(compute)]] | |
| fn compute_main() { | |
| textureNumLayers_5d59cd(); | |
| } |