| TextureCubeArray arg_0 : register(t0, space1); | |
| void textureNumLevels_2c3575() { | |
| int4 tint_tmp; | |
| arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); | |
| int res = tint_tmp.w; | |
| } | |
| void vertex_main() { | |
| textureNumLevels_2c3575(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureNumLevels_2c3575(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureNumLevels_2c3575(); | |
| return; | |
| } | |