| Texture3D<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| void textureSampleGrad_e9a2f7() { | |
| float4 res = arg_0.SampleGrad(arg_1, float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), int3(0, 0, 0)); | |
| } | |
| void vertex_main() { | |
| textureSampleGrad_e9a2f7(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureSampleGrad_e9a2f7(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureSampleGrad_e9a2f7(); | |
| return; | |
| } | |