| [[group(1), binding(0)]] var arg_0 : texture_3d<f32>; | |
| [[group(1), binding(1)]] var arg_1 : sampler; | |
| fn textureSampleGrad_e9a2f7() { | |
| var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>(), vec3<i32>()); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() { | |
| textureSampleGrad_e9a2f7(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureSampleGrad_e9a2f7(); | |
| } | |
| [[stage(compute)]] | |
| fn compute_main() { | |
| textureSampleGrad_e9a2f7(); | |
| } |