blob: 7267bff09e9d5183aad9d441840bf9bcf425cd66 [file]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_0bdd9a() {
float4 res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
void vertex_main() {
textureSampleLevel_0bdd9a();
return;
}
void fragment_main() {
textureSampleLevel_0bdd9a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_0bdd9a();
return;
}