blob: 69978eb36e23c67ab99cac8b62e82ef90fe81dca [file]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_ae5e39() {
float res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1);
}
void vertex_main() {
textureSampleLevel_ae5e39();
return;
}
void fragment_main() {
textureSampleLevel_ae5e39();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_ae5e39();
return;
}