| TextureCubeArray arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| void textureSampleLevel_ae5e39() { | |
| float res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1); | |
| } | |
| void vertex_main() { | |
| textureSampleLevel_ae5e39(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureSampleLevel_ae5e39(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureSampleLevel_ae5e39(); | |
| return; | |
| } | |