| RWTexture1D<float4> arg_0 : register(u0, space1); | |
| void textureStore_2ed2a3() { | |
| arg_0[1] = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| } | |
| void vertex_main() { | |
| textureStore_2ed2a3(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureStore_2ed2a3(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_2ed2a3(); | |
| return; | |
| } | |