| RWTexture2D<uint4> arg_0 : register(u0, space1); | |
| void textureStore_682fd6() { | |
| arg_0[int2(0, 0)] = uint4(0u, 0u, 0u, 0u); | |
| } | |
| void vertex_main() { | |
| textureStore_682fd6(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureStore_682fd6(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_682fd6(); | |
| return; | |
| } | |