blob: 3a8b9d07c4b70d9eede630ae89b02918b1072de6 [file]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_682fd6() {
arg_0[int2(0, 0)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_682fd6();
return;
}
void fragment_main() {
textureStore_682fd6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_682fd6();
return;
}