| RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
| void textureStore_7cec8d() { | |
| arg_0[int3(0, 0, 1)] = int4(0, 0, 0, 0); | |
| } | |
| void vertex_main() { | |
| textureStore_7cec8d(); | |
| return; | |
| } | |
| void fragment_main() { | |
| textureStore_7cec8d(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_7cec8d(); | |
| return; | |
| } | |