blob: 1a241c9bf34cef5ca5d4ada86db182f25b191745 [file]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_8f71a1() {
arg_0[int3(0, 0, 0)] = int4(0, 0, 0, 0);
}
void vertex_main() {
textureStore_8f71a1();
return;
}
void fragment_main() {
textureStore_8f71a1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8f71a1();
return;
}