| fn bitwise_i32() { | |
| var s1 : i32; | |
| var s2 : i32; | |
| var v1 : vec3<i32>; | |
| var v2 : vec3<i32>; | |
| s1 = s1 | s2; | |
| s1 = s1 & s2; | |
| s1 = s1 ^ s2; | |
| v1 = v1 | v2; | |
| v1 = v1 & v2; | |
| v1 = v1 ^ v2; | |
| } | |
| fn bitwise_u32() { | |
| var s1 : u32; | |
| var s2 : u32; | |
| var v1 : vec3<u32>; | |
| var v2 : vec3<u32>; | |
| s1 = s1 | s2; | |
| s1 = s1 & s2; | |
| s1 = s1 ^ s2; | |
| v1 = v1 | v2; | |
| v1 = v1 & v2; | |
| v1 = v1 ^ v2; | |
| } | |
| fn vector_scalar_f32() { | |
| var v : vec3<f32>; | |
| var s : f32; | |
| var r : vec3<f32>; | |
| r = v + s; | |
| r = v - s; | |
| r = v * s; | |
| r = v / s; | |
| //r = v % s; | |
| } | |
| fn vector_scalar_i32() { | |
| var v : vec3<i32>; | |
| var s : i32; | |
| var r : vec3<i32>; | |
| r = v + s; | |
| r = v - s; | |
| r = v * s; | |
| r = v / s; | |
| r = v % s; | |
| } | |
| fn vector_scalar_u32() { | |
| var v : vec3<u32>; | |
| var s : u32; | |
| var r : vec3<u32>; | |
| r = v + s; | |
| r = v - s; | |
| r = v * s; | |
| r = v / s; | |
| r = v % s; | |
| } | |
| fn scalar_vector_f32() { | |
| var v : vec3<f32>; | |
| var s : f32; | |
| var r : vec3<f32>; | |
| r = s + v; | |
| r = s - v; | |
| r = s * v; | |
| r = s / v; | |
| //r = s % v; | |
| } | |
| fn scalar_vector_i32() { | |
| var v : vec3<i32>; | |
| var s : i32; | |
| var r : vec3<i32>; | |
| r = s + v; | |
| r = s - v; | |
| r = s * v; | |
| r = s / v; | |
| r = s % v; | |
| } | |
| fn scalar_vector_u32() { | |
| var v : vec3<u32>; | |
| var s : u32; | |
| var r : vec3<u32>; | |
| r = s + v; | |
| r = s - v; | |
| r = s * v; | |
| r = s / v; | |
| r = s % v; | |
| } | |
| fn matrix_matrix_f32() { | |
| var m34 : mat3x4<f32>; | |
| var m43 : mat4x3<f32>; | |
| var m33 : mat3x3<f32>; | |
| var m44 : mat4x4<f32>; | |
| m34 = m34 + m34; | |
| m34 = m34 - m34; | |
| m33 = m43 * m34; | |
| m44 = m34 * m43; | |
| } | |
| [[stage(fragment)]] | |
| fn main() -> [[location(0)]] vec4<f32> { | |
| return vec4<f32>(0.0,0.0,0.0,0.0); | |
| } |