blob: d56fd42fe22fb3cbe84be4797addde59b90dcf90 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float value [[depth(any)]];
};
struct tint_symbol_1 {
uint value [[sample_mask]];
};
fragment tint_symbol main1() {
tint_symbol const tint_symbol_2 = {1.0f};
return tint_symbol_2;
}
fragment tint_symbol_1 main2() {
tint_symbol_1 const tint_symbol_3 = {1u};
return tint_symbol_3;
}