| #include <metal_stdlib> | |
| using namespace metal; | |
| struct VertexOutputs { | |
| float4 position; | |
| }; | |
| struct tint_symbol_1 { | |
| float4 position [[position]]; | |
| }; | |
| vertex tint_symbol_1 tint_symbol() { | |
| VertexOutputs const tint_symbol_2 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
| tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.position}; | |
| return tint_symbol_3; | |
| } | |