| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_1 { |
| int VertexIndex [[vertex_id]]; |
| }; |
| struct tint_symbol_2 { |
| float4 value [[position]]; |
| }; |
| struct tint_symbol_3 { |
| float4 value [[color(0)]]; |
| }; |
| |
| constant float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; |
| vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]]) { |
| int const VertexIndex = tint_symbol.VertexIndex; |
| return {float4(pos[VertexIndex], 0.0f, 1.0f)}; |
| } |
| |
| fragment tint_symbol_3 frag_main() { |
| return {float4(1.0f, 0.0f, 0.0f, 1.0f)}; |
| } |
| |