|  | // Copyright 2020 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "src/ast/depth_texture.h" | 
|  |  | 
|  | #include "src/program_builder.h" | 
|  |  | 
|  | TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture); | 
|  |  | 
|  | namespace tint { | 
|  | namespace ast { | 
|  | namespace { | 
|  |  | 
|  | bool IsValidDepthDimension(TextureDimension dim) { | 
|  | return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray || | 
|  | dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray; | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | DepthTexture::DepthTexture(ProgramID program_id, | 
|  | const Source& source, | 
|  | TextureDimension dim) | 
|  | : Base(program_id, source, dim) { | 
|  | TINT_ASSERT(IsValidDepthDimension(dim)); | 
|  | } | 
|  |  | 
|  | DepthTexture::DepthTexture(DepthTexture&&) = default; | 
|  |  | 
|  | DepthTexture::~DepthTexture() = default; | 
|  |  | 
|  | std::string DepthTexture::type_name() const { | 
|  | std::ostringstream out; | 
|  | out << "__depth_texture_" << dim(); | 
|  | return out.str(); | 
|  | } | 
|  |  | 
|  | std::string DepthTexture::FriendlyName(const SymbolTable&) const { | 
|  | std::ostringstream out; | 
|  | out << "texture_depth_" << dim(); | 
|  | return out.str(); | 
|  | } | 
|  |  | 
|  | DepthTexture* DepthTexture::Clone(CloneContext* ctx) const { | 
|  | auto src = ctx->Clone(source()); | 
|  | return ctx->dst->create<DepthTexture>(src, dim()); | 
|  | } | 
|  |  | 
|  | }  // namespace ast | 
|  | }  // namespace tint |