|  | // Copyright 2021 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_ | 
|  | #define SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_ | 
|  |  | 
|  | #include "src/transform/transform.h" | 
|  |  | 
|  | namespace tint { | 
|  | namespace transform { | 
|  |  | 
|  | /// CanonicalizeEntryPointIO is a transform used to rewrite shader entry point | 
|  | /// interfaces into a form that the generators can handle. After the transform, | 
|  | /// an entry point's parameters will be aggregated into a single struct, and its | 
|  | /// return type will either be a struct or void. All structs in the module that | 
|  | /// have entry point IO decorations will have exactly one pipeline stage usage. | 
|  | /// | 
|  | /// Before: | 
|  | /// ``` | 
|  | /// struct Locations{ | 
|  | ///   [[location(1)]] loc1 : f32; | 
|  | ///   [[location(2)]] loc2 : vec4<u32>; | 
|  | /// }; | 
|  | /// | 
|  | /// [[stage(fragment)]] | 
|  | /// fn frag_main([[builtin(position)]] coord : vec4<f32>, | 
|  | ///              locations : Locations) -> [[location(0)]] f32 { | 
|  | ///   var col : f32 = (coord.x * locations.loc1); | 
|  | ///   return col; | 
|  | /// } | 
|  | /// ``` | 
|  | /// | 
|  | /// After: | 
|  | /// ``` | 
|  | /// struct Locations{ | 
|  | ///   loc1 : f32; | 
|  | ///   loc2 : vec4<u32>; | 
|  | /// }; | 
|  | /// | 
|  | /// struct frag_main_in { | 
|  | ///   [[builtin(position)]] coord : vec4<f32>; | 
|  | ///   [[location(1)]] loc1 : f32; | 
|  | ///   [[location(2)]] loc2 : vec4<u32> | 
|  | /// }; | 
|  | /// | 
|  | /// struct frag_main_out { | 
|  | ///   [[location(0)]] loc0 : f32; | 
|  | /// }; | 
|  | /// | 
|  | /// [[stage(fragment)]] | 
|  | /// fn frag_main(in : frag_main_in) -> frag_main_out { | 
|  | ///   const coord = in.coord; | 
|  | ///   const locations = Locations(in.loc1, in.loc2); | 
|  | ///   var col : f32 = (coord.x * locations.loc1); | 
|  | ///   var retval : frag_main_out; | 
|  | ///   retval.loc0 = col; | 
|  | ///   return retval; | 
|  | /// } | 
|  | /// ``` | 
|  | class CanonicalizeEntryPointIO : public Transform { | 
|  | public: | 
|  | /// Constructor | 
|  | CanonicalizeEntryPointIO(); | 
|  | ~CanonicalizeEntryPointIO() override; | 
|  |  | 
|  | /// Runs the transform on `program`, returning the transformation result. | 
|  | /// @param program the source program to transform | 
|  | /// @param data optional extra transform-specific input data | 
|  | /// @returns the transformation result | 
|  | Output Run(const Program* program, const DataMap& data = {}) override; | 
|  | }; | 
|  |  | 
|  | }  // namespace transform | 
|  | }  // namespace tint | 
|  |  | 
|  | #endif  // SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_ |