blob: f0700b10e702c61a0500d1090a7c3edf21675851 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void select_80a9a9() {
vector<bool, 3> res = (vector<bool, 3>(false, false, false) ? vector<bool, 3>(false, false, false) : vector<bool, 3>(false, false, false));
}
tint_symbol vertex_main() {
select_80a9a9();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
select_80a9a9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
select_80a9a9();
return;
}