| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct tint_symbol_2 { | 
 |   float4 position [[position]]; | 
 |   bool front_facing [[front_facing]]; | 
 |   uint sample_index [[sample_id]]; | 
 |   uint sample_mask [[sample_mask]]; | 
 | }; | 
 |  | 
 | fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | 
 |   float4 const position = tint_symbol_1.position; | 
 |   bool const front_facing = tint_symbol_1.front_facing; | 
 |   uint const sample_index = tint_symbol_1.sample_index; | 
 |   uint const sample_mask = tint_symbol_1.sample_mask; | 
 |   if (front_facing) { | 
 |     float4 const foo = position; | 
 |     uint const bar = (sample_index + sample_mask); | 
 |   } | 
 |   return; | 
 | } | 
 |  |