| // Copyright 2021 The Tint Authors. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_ | |
| #define SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_ | |
| #include <utility> | |
| #include "src/transform/transform.h" | |
| namespace tint { | |
| namespace transform { | |
| /// Because an external texture is comprised of 1-3 texture views we can simply | |
| /// transform external textures into the appropriate number of sampled textures. | |
| /// This allows us to share SPIR-V/HLSL writer paths for sampled textures | |
| /// instead of adding dedicated writer paths for external textures. | |
| /// ExternalTextureTransform performs this transformation. | |
| class ExternalTextureTransform : public Transform { | |
| public: | |
| /// Constructor | |
| ExternalTextureTransform(); | |
| /// Destructor | |
| ~ExternalTextureTransform() override; | |
| /// Runs the transform on `program`, returning the transformation result. | |
| /// @param program the source program to transform | |
| /// @param data optional extra transform-specific data | |
| /// @returns the transformation result | |
| Output Run(const Program* program, const DataMap& data = {}) override; | |
| }; | |
| } // namespace transform | |
| } // namespace tint | |
| #endif // SRC_TRANSFORM_EXTERNAL_TEXTURE_TRANSFORM_H_ |