| // Copyright 2020 The Tint Authors. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef SRC_TRANSFORM_VERTEX_PULLING_H_ | 
 | #define SRC_TRANSFORM_VERTEX_PULLING_H_ | 
 |  | 
 | #include <memory> | 
 | #include <string> | 
 | #include <unordered_map> | 
 | #include <vector> | 
 |  | 
 | #include "src/transform/transform.h" | 
 |  | 
 | namespace tint { | 
 | namespace transform { | 
 |  | 
 | /// Describes the format of data in a vertex buffer | 
 | enum class VertexFormat { | 
 |   kVec2U8, | 
 |   kVec4U8, | 
 |   kVec2I8, | 
 |   kVec4I8, | 
 |   kVec2U8Norm, | 
 |   kVec4U8Norm, | 
 |   kVec2I8Norm, | 
 |   kVec4I8Norm, | 
 |   kVec2U16, | 
 |   kVec4U16, | 
 |   kVec2I16, | 
 |   kVec4I16, | 
 |   kVec2U16Norm, | 
 |   kVec4U16Norm, | 
 |   kVec2I16Norm, | 
 |   kVec4I16Norm, | 
 |   kVec2F16, | 
 |   kVec4F16, | 
 |   kF32, | 
 |   kVec2F32, | 
 |   kVec3F32, | 
 |   kVec4F32, | 
 |   kU32, | 
 |   kVec2U32, | 
 |   kVec3U32, | 
 |   kVec4U32, | 
 |   kI32, | 
 |   kVec2I32, | 
 |   kVec3I32, | 
 |   kVec4I32, | 
 |   kLastEntry = kVec4I32 | 
 | }; | 
 |  | 
 | /// Describes if a vertex attributes increments with vertex index or instance | 
 | /// index | 
 | enum class InputStepMode { kVertex, kInstance, kLastEntry = kInstance }; | 
 |  | 
 | /// Describes a vertex attribute within a buffer | 
 | struct VertexAttributeDescriptor { | 
 |   /// The format of the attribute | 
 |   VertexFormat format; | 
 |   /// The byte offset of the attribute in the buffer | 
 |   uint64_t offset; | 
 |   /// The shader location used for the attribute | 
 |   uint32_t shader_location; | 
 | }; | 
 |  | 
 | /// Describes a buffer containing multiple vertex attributes | 
 | struct VertexBufferLayoutDescriptor { | 
 |   /// Constructor | 
 |   VertexBufferLayoutDescriptor(); | 
 |   /// Constructor | 
 |   /// @param in_array_stride the array stride of the in buffer | 
 |   /// @param in_step_mode the step mode of the in buffer | 
 |   /// @param in_attributes the in attributes | 
 |   VertexBufferLayoutDescriptor( | 
 |       uint64_t in_array_stride, | 
 |       InputStepMode in_step_mode, | 
 |       std::vector<VertexAttributeDescriptor> in_attributes); | 
 |   /// Copy constructor | 
 |   /// @param other the struct to copy | 
 |   VertexBufferLayoutDescriptor(const VertexBufferLayoutDescriptor& other); | 
 |  | 
 |   /// Assignment operator | 
 |   /// @param other the struct to copy | 
 |   /// @returns this struct | 
 |   VertexBufferLayoutDescriptor& operator=( | 
 |       const VertexBufferLayoutDescriptor& other); | 
 |  | 
 |   ~VertexBufferLayoutDescriptor(); | 
 |  | 
 |   /// The array stride used in the in buffer | 
 |   uint64_t array_stride = 0u; | 
 |   /// The input step mode used | 
 |   InputStepMode step_mode = InputStepMode::kVertex; | 
 |   /// The vertex attributes | 
 |   std::vector<VertexAttributeDescriptor> attributes; | 
 | }; | 
 |  | 
 | /// Describes vertex state, which consists of many buffers containing vertex | 
 | /// attributes | 
 | using VertexStateDescriptor = std::vector<VertexBufferLayoutDescriptor>; | 
 |  | 
 | /// Converts a program to use vertex pulling | 
 | /// | 
 | /// Variables which accept vertex input are var<in> with a location decoration. | 
 | /// This transform will convert those to be assigned from storage buffers | 
 | /// instead. The intention is to allow vertex input to rely on a storage buffer | 
 | /// clamping pass for out of bounds reads. We bind the storage buffers as arrays | 
 | /// of u32, so any read to byte position `p` will actually need to read position | 
 | /// `p / 4`, since `sizeof(u32) == 4`. | 
 | /// | 
 | /// `VertexFormat` represents the input type of the attribute. This isn't | 
 | /// related to the type of the variable in the shader. For example, | 
 | /// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16` | 
 | /// elements, to be read as vec2. In the shader, a user would make a `vec2<f32>` | 
 | /// to be able to use them. The conversion between `f16` and `f32` will need to | 
 | /// be handled by us (using unpack functions). | 
 | /// | 
 | /// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL | 
 | /// code, but these are types that the data may arrive as. We need to convert | 
 | /// these smaller types into the base types such as `f32` and `u32` for the | 
 | /// shader to use. | 
 | class VertexPulling : public Transform { | 
 |  public: | 
 |   /// Configuration options for the transform | 
 |   struct Config : public Castable<Config, Data> { | 
 |     /// Constructor | 
 |     Config(); | 
 |  | 
 |     /// Copy constructor | 
 |     Config(const Config&); | 
 |  | 
 |     /// Destructor | 
 |     ~Config() override; | 
 |  | 
 |     /// Assignment operator | 
 |     /// @returns this Config | 
 |     Config& operator=(const Config&); | 
 |  | 
 |     /// The entry point to add assignments into | 
 |     std::string entry_point_name; | 
 |  | 
 |     /// The vertex state descriptor, containing info about attributes | 
 |     VertexStateDescriptor vertex_state; | 
 |  | 
 |     /// The "group" we will put all our vertex buffers into (as storage buffers) | 
 |     /// Default to 4 as it is past the limits of user-accessible groups | 
 |     uint32_t pulling_group = 4u; | 
 |   }; | 
 |  | 
 |   /// Constructor | 
 |   VertexPulling(); | 
 |  | 
 |   /// Destructor | 
 |   ~VertexPulling() override; | 
 |  | 
 |   /// Runs the transform on `program`, returning the transformation result. | 
 |   /// @param program the source program to transform | 
 |   /// @param data optional extra transform-specific input data | 
 |   /// @returns the transformation result | 
 |   Output Run(const Program* program, const DataMap& data = {}) override; | 
 |  | 
 |  private: | 
 |   Config cfg_; | 
 | }; | 
 |  | 
 | }  // namespace transform | 
 | }  // namespace tint | 
 |  | 
 | #endif  // SRC_TRANSFORM_VERTEX_PULLING_H_ |