|  | // Copyright 2021 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  | // File generated by tools/intrinsic-gen | 
|  | // using the template: | 
|  | //   test/intrinsics/intrinsics.wgsl.tmpl | 
|  | // and the intrinsic defintion file: | 
|  | //   src/intrinsics.def | 
|  | // | 
|  | // Do not modify this file directly | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | [[group(1), binding(0)]] var arg_0: texture_storage_2d_array<r32float, read>; | 
|  | fn textureLoad_b58c6d() { | 
|  | var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1); | 
|  | } | 
|  |  | 
|  | [[stage(vertex)]] | 
|  | fn vertex_main() -> [[builtin(position)]] vec4<f32> { | 
|  | textureLoad_b58c6d(); | 
|  | return vec4<f32>(); | 
|  | } | 
|  |  | 
|  | [[stage(fragment)]] | 
|  | fn fragment_main() { | 
|  | textureLoad_b58c6d(); | 
|  | } | 
|  |  | 
|  | [[stage(compute)]] | 
|  | fn compute_main() { | 
|  | textureLoad_b58c6d(); | 
|  | } |