| // Copyright 2021 The Tint Authors. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 | // File generated by tools/intrinsic-gen | 
 | // using the template: | 
 | //   test/intrinsics/intrinsics.wgsl.tmpl | 
 | // and the intrinsic defintion file: | 
 | //   src/intrinsics.def | 
 | // | 
 | // Do not modify this file directly | 
 | //////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | [[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba8uint, write>; | 
 | fn textureNumLayers_ff5e89() { | 
 |   var res: i32 = textureNumLayers(arg_0); | 
 | } | 
 |  | 
 | [[stage(vertex)]] | 
 | fn vertex_main() -> [[builtin(position)]] vec4<f32> { | 
 |   textureNumLayers_ff5e89(); | 
 |   return vec4<f32>(); | 
 | } | 
 |  | 
 | [[stage(fragment)]] | 
 | fn fragment_main() { | 
 |   textureNumLayers_ff5e89(); | 
 | } | 
 |  | 
 | [[stage(compute)]] | 
 | fn compute_main() { | 
 |   textureNumLayers_ff5e89(); | 
 | } |