| [[group(1), binding(0)]] var arg_0 : texture_cube_array<u32>; | |
| fn textureNumLevels_f46ec6() { | |
| var res : i32 = textureNumLevels(arg_0); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| textureNumLevels_f46ec6(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureNumLevels_f46ec6(); | |
| } | |
| [[stage(compute)]] | |
| fn compute_main() { | |
| textureNumLevels_f46ec6(); | |
| } |