| struct tint_symbol_1 { | |
| int loc0 : TEXCOORD0; | |
| uint loc1 : TEXCOORD1; | |
| float loc2 : TEXCOORD2; | |
| float4 loc3 : TEXCOORD3; | |
| }; | |
| void main(tint_symbol_1 tint_symbol) { | |
| const int loc0 = tint_symbol.loc0; | |
| const uint loc1 = tint_symbol.loc1; | |
| const float loc2 = tint_symbol.loc2; | |
| const float4 loc3 = tint_symbol.loc3; | |
| const int i = loc0; | |
| const uint u = loc1; | |
| const float f = loc2; | |
| const float4 v = loc3; | |
| return; | |
| } | |