blob: 343945fb1a9b014667c82b7712e8ba9776585df8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_1 {
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
};
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const tint_symbol_2 = {1.0f, 1u};
tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.frag_depth, tint_symbol_2.sample_mask};
return tint_symbol_3;
}