| #version 310 es | |
| precision mediump float; | |
| shared int v; | |
| struct tint_symbol_2 { | |
| uint local_invocation_index; | |
| }; | |
| void tint_symbol_inner(uint local_invocation_index) { | |
| { | |
| v = 0; | |
| } | |
| memoryBarrierShared(); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol(tint_symbol_2 tint_symbol_1) { | |
| tint_symbol_inner(tint_symbol_1.local_invocation_index); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol_2 inputs; | |
| inputs.local_invocation_index = uint(gl_LocalInvocationIndex); | |
| tint_symbol(inputs); | |
| } | |