writer/msl: Emit field designators for structures
This fixes constructors for structures that contain padding members
due to explicit layout attributes.
Also fix one test that was wrongly using an identity type constructor
for a structure.
Fixed: tint:853
Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/writer/msl/generator_impl.cc b/src/writer/msl/generator_impl.cc
index 2c5c51d..6eec4df 100644
--- a/src/writer/msl/generator_impl.cc
+++ b/src/writer/msl/generator_impl.cc
@@ -918,16 +918,24 @@
out_ << "(";
}
- bool first = true;
+ int i = 0;
for (auto* e : expr->values()) {
- if (!first) {
+ if (i > 0) {
out_ << ", ";
}
- first = false;
+
+ if (auto* struct_ty = type->As<sem::Struct>()) {
+ // Emit field designators for structures to account for padding members.
+ auto* member = struct_ty->Members()[i]->Declaration();
+ auto name = program_->Symbols().NameFor(member->symbol());
+ out_ << "." << name << "=";
+ }
if (!EmitExpression(e)) {
return false;
}
+
+ i++;
}
if (type->IsAnyOf<sem::Array, sem::Struct>()) {
diff --git a/src/writer/msl/generator_impl_constructor_test.cc b/src/writer/msl/generator_impl_constructor_test.cc
index 97f5543a..9a44da3 100644
--- a/src/writer/msl/generator_impl_constructor_test.cc
+++ b/src/writer/msl/generator_impl_constructor_test.cc
@@ -165,7 +165,7 @@
GeneratorImpl& gen = Build();
ASSERT_TRUE(gen.Generate()) << gen.error();
- EXPECT_THAT(gen.result(), HasSubstr("{1, 2.0f, int3(3, 4, 5)}"));
+ EXPECT_THAT(gen.result(), HasSubstr("{.a=1, .b=2.0f, .c=int3(3, 4, 5)}"));
}
TEST_F(MslGeneratorImplTest, EmitConstructor_Type_Struct_Empty) {
diff --git a/src/writer/msl/generator_impl_function_test.cc b/src/writer/msl/generator_impl_function_test.cc
index 3a529af..038caf6 100644
--- a/src/writer/msl/generator_impl_function_test.cc
+++ b/src/writer/msl/generator_impl_function_test.cc
@@ -113,7 +113,7 @@
fragment tint_symbol_2 frag_main(tint_symbol_1 tint_symbol [[stage_in]]) {
float const foo = tint_symbol.foo;
- tint_symbol_2 const tint_symbol_3 = {foo};
+ tint_symbol_2 const tint_symbol_3 = {.value=foo};
return tint_symbol_3;
}
@@ -148,7 +148,7 @@
fragment tint_symbol_2 frag_main(tint_symbol_1 tint_symbol [[stage_in]]) {
float4 const coord = tint_symbol.coord;
- tint_symbol_2 const tint_symbol_3 = {coord.x};
+ tint_symbol_2 const tint_symbol_3 = {.value=coord.x};
return tint_symbol_3;
}
@@ -216,13 +216,13 @@
};
vertex tint_symbol vert_main() {
- Interface const tint_symbol_1 = {0.5f, 0.25f, float4()};
- tint_symbol const tint_symbol_4 = {tint_symbol_1.col1, tint_symbol_1.col2, tint_symbol_1.pos};
+ Interface const tint_symbol_1 = {.col1=0.5f, .col2=0.25f, .pos=float4()};
+ tint_symbol const tint_symbol_4 = {.col1=tint_symbol_1.col1, .col2=tint_symbol_1.col2, .pos=tint_symbol_1.pos};
return tint_symbol_4;
}
fragment void frag_main(tint_symbol_3 tint_symbol_2 [[stage_in]]) {
- Interface const colors = {tint_symbol_2.col1, tint_symbol_2.col2, tint_symbol_2.pos};
+ Interface const colors = {.col1=tint_symbol_2.col1, .col2=tint_symbol_2.col2, .pos=tint_symbol_2.pos};
float const r = colors.col1;
float const g = colors.col2;
return;
@@ -257,13 +257,12 @@
{});
Func("vert_main1", {}, vertex_output_struct,
- {Return(Construct(vertex_output_struct, Expr(Call("foo", Expr(0.5f)))))},
+ {Return(Expr(Call("foo", Expr(0.5f))))},
{Stage(ast::PipelineStage::kVertex)});
- Func(
- "vert_main2", {}, vertex_output_struct,
- {Return(Construct(vertex_output_struct, Expr(Call("foo", Expr(0.25f)))))},
- {Stage(ast::PipelineStage::kVertex)});
+ Func("vert_main2", {}, vertex_output_struct,
+ {Return(Expr(Call("foo", Expr(0.25f))))},
+ {Stage(ast::PipelineStage::kVertex)});
GeneratorImpl& gen = SanitizeAndBuild();
@@ -282,19 +281,19 @@
};
VertexOutput foo(float x) {
- VertexOutput const tint_symbol_4 = {float4(x, x, x, 1.0f)};
+ VertexOutput const tint_symbol_4 = {.pos=float4(x, x, x, 1.0f)};
return tint_symbol_4;
}
vertex tint_symbol vert_main1() {
- VertexOutput const tint_symbol_1 = {foo(0.5f)};
- tint_symbol const tint_symbol_5 = {tint_symbol_1.pos};
+ VertexOutput const tint_symbol_1 = foo(0.5f);
+ tint_symbol const tint_symbol_5 = {.pos=tint_symbol_1.pos};
return tint_symbol_5;
}
vertex tint_symbol_2 vert_main2() {
- VertexOutput const tint_symbol_3 = {foo(0.25f)};
- tint_symbol_2 const tint_symbol_6 = {tint_symbol_3.pos};
+ VertexOutput const tint_symbol_3 = foo(0.25f);
+ tint_symbol_2 const tint_symbol_6 = {.pos=tint_symbol_3.pos};
return tint_symbol_6;
}
diff --git a/test/expressions/binary_expressions.wgsl.expected.msl b/test/expressions/binary_expressions.wgsl.expected.msl
index c9fa2eb..afef456 100644
--- a/test/expressions/binary_expressions.wgsl.expected.msl
+++ b/test/expressions/binary_expressions.wgsl.expected.msl
@@ -107,7 +107,7 @@
}
fragment tint_symbol_1 tint_symbol() {
- tint_symbol_1 const tint_symbol_2 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ tint_symbol_1 const tint_symbol_2 = {.value=float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_2;
}
diff --git a/test/samples/cube.wgsl.expected.msl b/test/samples/cube.wgsl.expected.msl
index 068534d..0e581be 100644
--- a/test/samples/cube.wgsl.expected.msl
+++ b/test/samples/cube.wgsl.expected.msl
@@ -28,17 +28,17 @@
};
vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]], constant Uniforms& uniforms [[buffer(0)]]) {
- VertexInput const input = {tint_symbol.cur_position, tint_symbol.color};
+ VertexInput const input = {.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
VertexOutput output = {};
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
- tint_symbol_2 const tint_symbol_6 = {output.vtxFragColor, output.Position};
+ tint_symbol_2 const tint_symbol_6 = {.vtxFragColor=output.vtxFragColor, .Position=output.Position};
return tint_symbol_6;
}
fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
float4 const fragColor = tint_symbol_3.fragColor;
- tint_symbol_5 const tint_symbol_7 = {fragColor};
+ tint_symbol_5 const tint_symbol_7 = {.value=fragColor};
return tint_symbol_7;
}
diff --git a/test/samples/simple.wgsl.expected.msl b/test/samples/simple.wgsl.expected.msl
index a29d216..0429e29 100644
--- a/test/samples/simple.wgsl.expected.msl
+++ b/test/samples/simple.wgsl.expected.msl
@@ -11,7 +11,7 @@
fragment tint_symbol_1 tint_symbol() {
float2 a = float2();
bar();
- tint_symbol_1 const tint_symbol_2 = {float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)};
+ tint_symbol_1 const tint_symbol_2 = {.value=float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)};
return tint_symbol_2;
}
diff --git a/test/shader_io/fragment_input_builtins_struct.wgsl.expected.msl b/test/shader_io/fragment_input_builtins_struct.wgsl.expected.msl
index 5b5ed67..7f05ccf 100644
--- a/test/shader_io/fragment_input_builtins_struct.wgsl.expected.msl
+++ b/test/shader_io/fragment_input_builtins_struct.wgsl.expected.msl
@@ -15,7 +15,7 @@
};
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
- FragmentInputs const inputs = {tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask};
+ FragmentInputs const inputs = {.position=tint_symbol_1.position, .front_facing=tint_symbol_1.front_facing, .sample_index=tint_symbol_1.sample_index, .sample_mask=tint_symbol_1.sample_mask};
if (inputs.front_facing) {
float4 const foo = inputs.position;
uint const bar = (inputs.sample_index + inputs.sample_mask);
diff --git a/test/shader_io/fragment_input_locations_struct.wgsl.expected.msl b/test/shader_io/fragment_input_locations_struct.wgsl.expected.msl
index 3250f3e..19145f5 100644
--- a/test/shader_io/fragment_input_locations_struct.wgsl.expected.msl
+++ b/test/shader_io/fragment_input_locations_struct.wgsl.expected.msl
@@ -15,7 +15,7 @@
};
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
- FragmentInputs const inputs = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3};
+ FragmentInputs const inputs = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
diff --git a/test/shader_io/fragment_input_mixed.wgsl.expected.msl b/test/shader_io/fragment_input_mixed.wgsl.expected.msl
index a115991..4e7aa7f 100644
--- a/test/shader_io/fragment_input_mixed.wgsl.expected.msl
+++ b/test/shader_io/fragment_input_mixed.wgsl.expected.msl
@@ -21,11 +21,11 @@
};
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
- FragmentInputs0 const inputs0 = {tint_symbol_1.position, tint_symbol_1.loc0};
+ FragmentInputs0 const inputs0 = {.position=tint_symbol_1.position, .loc0=tint_symbol_1.loc0};
bool const front_facing = tint_symbol_1.front_facing;
uint const loc1 = tint_symbol_1.loc1;
uint const sample_index = tint_symbol_1.sample_index;
- FragmentInputs1 const inputs1 = {tint_symbol_1.loc3, tint_symbol_1.sample_mask};
+ FragmentInputs1 const inputs1 = {.loc3=tint_symbol_1.loc3, .sample_mask=tint_symbol_1.sample_mask};
float const loc2 = tint_symbol_1.loc2;
if (front_facing) {
float4 const foo = inputs0.position;
diff --git a/test/shader_io/fragment_output_builtins.wgsl.expected.msl b/test/shader_io/fragment_output_builtins.wgsl.expected.msl
index d56fd42..8129f66 100644
--- a/test/shader_io/fragment_output_builtins.wgsl.expected.msl
+++ b/test/shader_io/fragment_output_builtins.wgsl.expected.msl
@@ -9,12 +9,12 @@
};
fragment tint_symbol main1() {
- tint_symbol const tint_symbol_2 = {1.0f};
+ tint_symbol const tint_symbol_2 = {.value=1.0f};
return tint_symbol_2;
}
fragment tint_symbol_1 main2() {
- tint_symbol_1 const tint_symbol_3 = {1u};
+ tint_symbol_1 const tint_symbol_3 = {.value=1u};
return tint_symbol_3;
}
diff --git a/test/shader_io/fragment_output_builtins_struct.wgsl.expected.msl b/test/shader_io/fragment_output_builtins_struct.wgsl.expected.msl
index 343945f..851c83b 100644
--- a/test/shader_io/fragment_output_builtins_struct.wgsl.expected.msl
+++ b/test/shader_io/fragment_output_builtins_struct.wgsl.expected.msl
@@ -11,8 +11,8 @@
};
fragment tint_symbol_1 tint_symbol() {
- FragmentOutputs const tint_symbol_2 = {1.0f, 1u};
- tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.frag_depth, tint_symbol_2.sample_mask};
+ FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u};
+ tint_symbol_1 const tint_symbol_3 = {.frag_depth=tint_symbol_2.frag_depth, .sample_mask=tint_symbol_2.sample_mask};
return tint_symbol_3;
}
diff --git a/test/shader_io/fragment_output_locations.wgsl.expected.msl b/test/shader_io/fragment_output_locations.wgsl.expected.msl
index 58191b0..fed3dca 100644
--- a/test/shader_io/fragment_output_locations.wgsl.expected.msl
+++ b/test/shader_io/fragment_output_locations.wgsl.expected.msl
@@ -15,22 +15,22 @@
};
fragment tint_symbol main0() {
- tint_symbol const tint_symbol_4 = {1};
+ tint_symbol const tint_symbol_4 = {.value=1};
return tint_symbol_4;
}
fragment tint_symbol_1 main1() {
- tint_symbol_1 const tint_symbol_5 = {1u};
+ tint_symbol_1 const tint_symbol_5 = {.value=1u};
return tint_symbol_5;
}
fragment tint_symbol_2 main2() {
- tint_symbol_2 const tint_symbol_6 = {1.0f};
+ tint_symbol_2 const tint_symbol_6 = {.value=1.0f};
return tint_symbol_6;
}
fragment tint_symbol_3 main3() {
- tint_symbol_3 const tint_symbol_7 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
+ tint_symbol_3 const tint_symbol_7 = {.value=float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_7;
}
diff --git a/test/shader_io/fragment_output_locations_struct.wgsl.expected.msl b/test/shader_io/fragment_output_locations_struct.wgsl.expected.msl
index 4e1b359..e4e75cb 100644
--- a/test/shader_io/fragment_output_locations_struct.wgsl.expected.msl
+++ b/test/shader_io/fragment_output_locations_struct.wgsl.expected.msl
@@ -15,8 +15,8 @@
};
fragment tint_symbol_1 tint_symbol() {
- FragmentOutputs const tint_symbol_2 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f)};
- tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.loc0, tint_symbol_2.loc1, tint_symbol_2.loc2, tint_symbol_2.loc3};
+ FragmentOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
+ tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3};
return tint_symbol_3;
}
diff --git a/test/shader_io/fragment_output_mixed.wgsl.expected.msl b/test/shader_io/fragment_output_mixed.wgsl.expected.msl
index a6e3359..665936b 100644
--- a/test/shader_io/fragment_output_mixed.wgsl.expected.msl
+++ b/test/shader_io/fragment_output_mixed.wgsl.expected.msl
@@ -19,8 +19,8 @@
};
fragment tint_symbol_1 tint_symbol() {
- FragmentOutputs const tint_symbol_2 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)};
- tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.loc0, tint_symbol_2.loc1, tint_symbol_2.loc2, tint_symbol_2.loc3, tint_symbol_2.frag_depth, tint_symbol_2.sample_mask};
+ FragmentOutputs const tint_symbol_2 = {.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
+ tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .frag_depth=tint_symbol_2.frag_depth, .sample_mask=tint_symbol_2.sample_mask};
return tint_symbol_3;
}
diff --git a/test/shader_io/shared_struct_different_stages.wgsl.expected.msl b/test/shader_io/shared_struct_different_stages.wgsl.expected.msl
index f303dc0..7183f0a 100644
--- a/test/shader_io/shared_struct_different_stages.wgsl.expected.msl
+++ b/test/shader_io/shared_struct_different_stages.wgsl.expected.msl
@@ -18,13 +18,13 @@
};
vertex tint_symbol vert_main() {
- Interface const tint_symbol_1 = {0.400000006f, 0.600000024f, float4()};
- tint_symbol const tint_symbol_4 = {tint_symbol_1.col1, tint_symbol_1.col2, tint_symbol_1.pos};
+ Interface const tint_symbol_1 = {.col1=0.400000006f, .col2=0.600000024f, .pos=float4()};
+ tint_symbol const tint_symbol_4 = {.col1=tint_symbol_1.col1, .col2=tint_symbol_1.col2, .pos=tint_symbol_1.pos};
return tint_symbol_4;
}
fragment void frag_main(tint_symbol_3 tint_symbol_2 [[stage_in]]) {
- Interface const colors = {tint_symbol_2.col1, tint_symbol_2.col2, tint_symbol_2.pos};
+ Interface const colors = {.col1=tint_symbol_2.col1, .col2=tint_symbol_2.col2, .pos=tint_symbol_2.pos};
float const r = colors.col1;
float const g = colors.col2;
return;
diff --git a/test/shader_io/shared_struct_helper_function.wgsl.expected.msl b/test/shader_io/shared_struct_helper_function.wgsl.expected.msl
index f6c8f25..5cec366 100644
--- a/test/shader_io/shared_struct_helper_function.wgsl.expected.msl
+++ b/test/shader_io/shared_struct_helper_function.wgsl.expected.msl
@@ -7,7 +7,7 @@
};
VertexOutput foo(float x) {
- VertexOutput const tint_symbol = {float4(x, x, x, 1.0f), 42};
+ VertexOutput const tint_symbol = {.pos=float4(x, x, x, 1.0f), .loc0=42};
return tint_symbol;
}
diff --git a/test/shader_io/shared_struct_storage_buffer.wgsl.expected.msl b/test/shader_io/shared_struct_storage_buffer.wgsl.expected.msl
index 8831e0a..63eeabf 100644
--- a/test/shader_io/shared_struct_storage_buffer.wgsl.expected.msl
+++ b/test/shader_io/shared_struct_storage_buffer.wgsl.expected.msl
@@ -1 +1,25 @@
-SKIP: crbug.com/tint/853 type constructors broken with explicit layout structs
+#include <metal_stdlib>
+
+using namespace metal;
+struct S {
+ /* 0x0000 */ float f;
+ /* 0x0004 */ uint u;
+ /* 0x0008 */ int8_t tint_pad_0[120];
+ /* 0x0080 */ packed_float4 v;
+ /* 0x0090 */ int8_t tint_pad_1[112];
+};
+struct tint_symbol_1 {
+ float f [[user(locn0)]];
+ uint u [[user(locn1)]];
+ float4 v [[position]];
+};
+
+fragment void frag_main(tint_symbol_1 tint_symbol [[stage_in]], device S& output [[buffer(0)]]) {
+ S const input = {.f=tint_symbol.f, .u=tint_symbol.u, .v=tint_symbol.v};
+ float const f = input.f;
+ uint const u = input.u;
+ float4 const v = input.v;
+ output = input;
+ return;
+}
+
diff --git a/test/shader_io/vertex_input_locations.wgsl.expected.msl b/test/shader_io/vertex_input_locations.wgsl.expected.msl
index a4c8606..4055450 100644
--- a/test/shader_io/vertex_input_locations.wgsl.expected.msl
+++ b/test/shader_io/vertex_input_locations.wgsl.expected.msl
@@ -20,7 +20,7 @@
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
- tint_symbol_3 const tint_symbol_4 = {float4()};
+ tint_symbol_3 const tint_symbol_4 = {.value=float4()};
return tint_symbol_4;
}
diff --git a/test/shader_io/vertex_input_locations_struct.wgsl.expected.msl b/test/shader_io/vertex_input_locations_struct.wgsl.expected.msl
index 6cce9d7..7b033dc 100644
--- a/test/shader_io/vertex_input_locations_struct.wgsl.expected.msl
+++ b/test/shader_io/vertex_input_locations_struct.wgsl.expected.msl
@@ -18,12 +18,12 @@
};
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
- VertexInputs const inputs = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3};
+ VertexInputs const inputs = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
float4 const v = inputs.loc3;
- tint_symbol_3 const tint_symbol_4 = {float4()};
+ tint_symbol_3 const tint_symbol_4 = {.value=float4()};
return tint_symbol_4;
}
diff --git a/test/shader_io/vertex_output_builtins.wgsl.expected.msl b/test/shader_io/vertex_output_builtins.wgsl.expected.msl
index 6cb014c..1bc7c1c 100644
--- a/test/shader_io/vertex_output_builtins.wgsl.expected.msl
+++ b/test/shader_io/vertex_output_builtins.wgsl.expected.msl
@@ -6,7 +6,7 @@
};
vertex tint_symbol_1 tint_symbol() {
- tint_symbol_1 const tint_symbol_2 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
+ tint_symbol_1 const tint_symbol_2 = {.value=float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_2;
}
diff --git a/test/shader_io/vertex_output_builtins_struct.wgsl.expected.msl b/test/shader_io/vertex_output_builtins_struct.wgsl.expected.msl
index 86fbbe5..24ea7ac 100644
--- a/test/shader_io/vertex_output_builtins_struct.wgsl.expected.msl
+++ b/test/shader_io/vertex_output_builtins_struct.wgsl.expected.msl
@@ -9,8 +9,8 @@
};
vertex tint_symbol_1 tint_symbol() {
- VertexOutputs const tint_symbol_2 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
- tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.position};
+ VertexOutputs const tint_symbol_2 = {.position=float4(1.0f, 2.0f, 3.0f, 4.0f)};
+ tint_symbol_1 const tint_symbol_3 = {.position=tint_symbol_2.position};
return tint_symbol_3;
}
diff --git a/test/shader_io/vertex_output_locations_struct.wgsl.expected.msl b/test/shader_io/vertex_output_locations_struct.wgsl.expected.msl
index 3bd0de3..b56fad9 100644
--- a/test/shader_io/vertex_output_locations_struct.wgsl.expected.msl
+++ b/test/shader_io/vertex_output_locations_struct.wgsl.expected.msl
@@ -17,8 +17,8 @@
};
vertex tint_symbol_1 tint_symbol() {
- VertexOutputs const tint_symbol_2 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4()};
- tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.loc0, tint_symbol_2.loc1, tint_symbol_2.loc2, tint_symbol_2.loc3, tint_symbol_2.position};
+ VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()};
+ tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .position=tint_symbol_2.position};
return tint_symbol_3;
}
diff --git a/test/struct/type_constructor.wgsl.expected.msl b/test/struct/type_constructor.wgsl.expected.msl
index b80fe95..1c43642 100644
--- a/test/struct/type_constructor.wgsl.expected.msl
+++ b/test/struct/type_constructor.wgsl.expected.msl
@@ -29,38 +29,38 @@
kernel void tint_symbol() {
int const x = 42;
S1 const empty = {};
- S1 const nonempty = {1, 2, 3, 4};
- S1 const nonempty_with_expr = {1, x, (x + 1), nonempty.d};
+ S1 const nonempty = {.a=1, .b=2, .c=3, .d=4};
+ S1 const nonempty_with_expr = {.a=1, .b=x, .c=(x + 1), .d=nonempty.d};
S3 const nested_empty = {};
- S1 const tint_symbol_1 = {2, 3, 4, 5};
- S1 const tint_symbol_2 = {7, 8, 9, 10};
- S2 const tint_symbol_3 = {6, tint_symbol_2};
- S3 const nested_nonempty = {1, tint_symbol_1, tint_symbol_3};
- S1 const tint_symbol_4 = {2, x, (x + 1), nested_nonempty.i.f.d};
- S2 const tint_symbol_5 = {6, nonempty};
- S3 const nested_nonempty_with_expr = {1, tint_symbol_4, tint_symbol_5};
+ S1 const tint_symbol_1 = {.a=2, .b=3, .c=4, .d=5};
+ S1 const tint_symbol_2 = {.a=7, .b=8, .c=9, .d=10};
+ S2 const tint_symbol_3 = {.e=6, .f=tint_symbol_2};
+ S3 const nested_nonempty = {.g=1, .h=tint_symbol_1, .i=tint_symbol_3};
+ S1 const tint_symbol_4 = {.a=2, .b=x, .c=(x + 1), .d=nested_nonempty.i.f.d};
+ S2 const tint_symbol_5 = {.e=6, .f=nonempty};
+ S3 const nested_nonempty_with_expr = {.g=1, .h=tint_symbol_4, .i=tint_symbol_5};
S1 const tint_symbol_6 = {};
int const subexpr_empty = tint_symbol_6.a;
- S1 const tint_symbol_7 = {1, 2, 3, 4};
+ S1 const tint_symbol_7 = {.a=1, .b=2, .c=3, .d=4};
int const subexpr_nonempty = tint_symbol_7.b;
- S1 const tint_symbol_8 = {1, x, (x + 1), nonempty.d};
+ S1 const tint_symbol_8 = {.a=1, .b=x, .c=(x + 1), .d=nonempty.d};
int const subexpr_nonempty_with_expr = tint_symbol_8.c;
S2 const tint_symbol_9 = {};
S1 const subexpr_nested_empty = tint_symbol_9.f;
- S1 const tint_symbol_10 = {2, 3, 4, 5};
- S2 const tint_symbol_11 = {1, tint_symbol_10};
+ S1 const tint_symbol_10 = {.a=2, .b=3, .c=4, .d=5};
+ S2 const tint_symbol_11 = {.e=1, .f=tint_symbol_10};
S1 const subexpr_nested_nonempty = tint_symbol_11.f;
- S1 const tint_symbol_12 = {2, x, (x + 1), nested_nonempty.i.f.d};
- S2 const tint_symbol_13 = {1, tint_symbol_12};
+ S1 const tint_symbol_12 = {.a=2, .b=x, .c=(x + 1), .d=nested_nonempty.i.f.d};
+ S2 const tint_symbol_13 = {.e=1, .f=tint_symbol_12};
S1 const subexpr_nested_nonempty_with_expr = tint_symbol_13.f;
tint_array_wrapper_1 const aosoa_empty = {};
tint_array_wrapper_0 const tint_symbol_14 = {1, 2};
- T const tint_symbol_15 = {tint_symbol_14};
+ T const tint_symbol_15 = {.a=tint_symbol_14};
tint_array_wrapper_0 const tint_symbol_16 = {3, 4};
- T const tint_symbol_17 = {tint_symbol_16};
+ T const tint_symbol_17 = {.a=tint_symbol_16};
tint_array_wrapper_1 const aosoa_nonempty = {tint_symbol_15, tint_symbol_17};
tint_array_wrapper_0 const tint_symbol_18 = {1, (aosoa_nonempty.array[0].a.array[0] + 1)};
- T const tint_symbol_19 = {tint_symbol_18};
+ T const tint_symbol_19 = {.a=tint_symbol_18};
tint_array_wrapper_1 const aosoa_nonempty_with_expr = {tint_symbol_19, aosoa_nonempty.array[1]};
return;
}