| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_ |
| #define SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_ |
| |
| #include "src/transform/transform.h" |
| |
| namespace tint { |
| namespace transform { |
| |
| /// CanonicalizeEntryPointIO is a transform used to rewrite shader entry point |
| /// interfaces into a form that the generators can handle. After the transform, |
| /// an entry point's parameters will be aggregated into a single struct, and its |
| /// return type will either be a struct or void. All structs in the module that |
| /// have entry point IO decorations will have exactly one pipeline stage usage. |
| /// |
| /// Before: |
| /// ``` |
| /// struct Locations{ |
| /// [[location(1)]] loc1 : f32; |
| /// [[location(2)]] loc2 : vec4<u32>; |
| /// }; |
| /// |
| /// [[stage(fragment)]] |
| /// fn frag_main([[builtin(position)]] coord : vec4<f32>, |
| /// locations : Locations) -> [[location(0)]] f32 { |
| /// var col : f32 = (coord.x * locations.loc1); |
| /// return col; |
| /// } |
| /// ``` |
| /// |
| /// After: |
| /// ``` |
| /// struct Locations{ |
| /// loc1 : f32; |
| /// loc2 : vec4<u32>; |
| /// }; |
| /// |
| /// struct frag_main_in { |
| /// [[builtin(position)]] coord : vec4<f32>; |
| /// [[location(1)]] loc1 : f32; |
| /// [[location(2)]] loc2 : vec4<u32> |
| /// }; |
| /// |
| /// struct frag_main_out { |
| /// [[location(0)]] loc0 : f32; |
| /// }; |
| /// |
| /// [[stage(fragment)]] |
| /// fn frag_main(in : frag_main_in) -> frag_main_out { |
| /// const coord = in.coord; |
| /// const locations = Locations(in.loc1, in.loc2); |
| /// var col : f32 = (coord.x * locations.loc1); |
| /// var retval : frag_main_out; |
| /// retval.loc0 = col; |
| /// return retval; |
| /// } |
| /// ``` |
| class CanonicalizeEntryPointIO : public Transform { |
| public: |
| /// Constructor |
| CanonicalizeEntryPointIO(); |
| ~CanonicalizeEntryPointIO() override; |
| |
| /// Runs the transform on `program`, returning the transformation result. |
| /// @param program the source program to transform |
| /// @param data optional extra transform-specific input data |
| /// @returns the transformation result |
| Output Run(const Program* program, const DataMap& data = {}) override; |
| }; |
| |
| } // namespace transform |
| } // namespace tint |
| |
| #endif // SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_ |