| #include <metal_stdlib> | |
| using namespace metal; | |
| kernel void tint_symbol() { | |
| float3 v = float3(0.0f, 0.0f, 0.0f); | |
| float const x_14 = v.y; | |
| float3 const x_16 = v; | |
| float2 const x_17 = float2(x_16.x, x_16.z); | |
| float3 const x_18 = v; | |
| float3 const x_19 = float3(x_18.x, x_18.z, x_18.y); | |
| return; | |
| } | |