| [[stage(compute)]] | |
| fn main() { | |
| var v : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0); | |
| let x_14 : f32 = v.y; | |
| let x_16 : vec3<f32> = v; | |
| let x_17 : vec2<f32> = vec2<f32>(x_16.x, x_16.z); | |
| let x_18 : vec3<f32> = v; | |
| let x_19 : vec3<f32> = vec3<f32>(x_18.x, x_18.z, x_18.y); | |
| return; | |
| } |