| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/transform/vertex_pulling.h" |
| |
| #include <utility> |
| |
| #include "src/transform/test_helper.h" |
| |
| namespace tint { |
| namespace transform { |
| namespace { |
| |
| using VertexPullingTest = TransformTest; |
| |
| TEST_F(VertexPullingTest, Error_NoEntryPoint) { |
| auto* src = ""; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_InvalidEntryPoint) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| VertexPulling::Config cfg; |
| cfg.entry_point_name = "_"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, Error_EntryPointWrongStage) { |
| auto* src = R"( |
| [[stage(fragment)]] |
| fn main() {} |
| )"; |
| |
| auto* expect = "error: Vertex stage entry point not found"; |
| |
| VertexPulling::Config cfg; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, BasicModule) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| { |
| var tint_pulling_pos : u32; |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttribute) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 4u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneInstancedAttribute) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(instance_index)]] tint_pulling_instance_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_instance_index * 4u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, InputStepMode::kInstance, {{VertexFormat::kF32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttributeDifferentOutputSet) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(5)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 4u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}}; |
| cfg.pulling_group = 5; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, OneAttribute_Struct) { |
| auto* src = R"( |
| struct Inputs { |
| [[location(0)]] var_a : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(inputs : Inputs) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| struct Inputs { |
| [[location(0)]] |
| var_a : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var inputs : Inputs; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 4u) + 0u); |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(inputs.var_a, 0.0, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // We expect the transform to use an existing builtin variables if it finds them |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32, |
| [[location(1)]] var_b : f32, |
| [[builtin(vertex_index)]] custom_vertex_index : u32, |
| [[builtin(instance_index)]] custom_instance_index : u32 |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(var_a, var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage> tint_pulling_vertex_buffer_1 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] custom_vertex_index : u32, [[builtin(instance_index)]] custom_instance_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| var var_b : f32; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((custom_vertex_index * 4u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| tint_pulling_pos = ((custom_instance_index * 4u) + 0u); |
| var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(var_a, var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}}, |
| }, |
| { |
| 4, |
| InputStepMode::kInstance, |
| {{VertexFormat::kF32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Struct) { |
| auto* src = R"( |
| struct Inputs { |
| [[location(0)]] var_a : f32; |
| [[location(1)]] var_b : f32; |
| [[builtin(vertex_index)]] custom_vertex_index : u32; |
| [[builtin(instance_index)]] custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(inputs : Inputs) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage> tint_pulling_vertex_buffer_1 : [[access(read)]] TintVertexData; |
| |
| struct tint_symbol { |
| [[builtin(vertex_index)]] |
| custom_vertex_index : u32; |
| [[builtin(instance_index)]] |
| custom_instance_index : u32; |
| }; |
| |
| struct Inputs { |
| [[location(0)]] |
| var_a : f32; |
| [[location(1)]] |
| var_b : f32; |
| [[builtin(vertex_index)]] |
| custom_vertex_index : u32; |
| [[builtin(instance_index)]] |
| custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(tint_symbol_1 : tint_symbol) -> [[builtin(position)]] vec4<f32> { |
| var inputs : Inputs; |
| inputs.custom_vertex_index = tint_symbol_1.custom_vertex_index; |
| inputs.custom_instance_index = tint_symbol_1.custom_instance_index; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((inputs.custom_vertex_index * 4u) + 0u); |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| tint_pulling_pos = ((inputs.custom_instance_index * 4u) + 0u); |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}}, |
| }, |
| { |
| 4, |
| InputStepMode::kInstance, |
| {{VertexFormat::kF32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_SeparateStruct) { |
| auto* src = R"( |
| struct Inputs { |
| [[location(0)]] var_a : f32; |
| [[location(1)]] var_b : f32; |
| }; |
| |
| struct Indices { |
| [[builtin(vertex_index)]] custom_vertex_index : u32; |
| [[builtin(instance_index)]] custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(inputs : Inputs, indices : Indices) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage> tint_pulling_vertex_buffer_1 : [[access(read)]] TintVertexData; |
| |
| struct Inputs { |
| [[location(0)]] |
| var_a : f32; |
| [[location(1)]] |
| var_b : f32; |
| }; |
| |
| struct Indices { |
| [[builtin(vertex_index)]] |
| custom_vertex_index : u32; |
| [[builtin(instance_index)]] |
| custom_instance_index : u32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main(indices : Indices) -> [[builtin(position)]] vec4<f32> { |
| var inputs : Inputs; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((indices.custom_vertex_index * 4u) + 0u); |
| inputs.var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| tint_pulling_pos = ((indices.custom_instance_index * 4u) + 0u); |
| inputs.var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(inputs.var_a, inputs.var_b, 0.0, 1.0); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}}, |
| }, |
| { |
| 4, |
| InputStepMode::kInstance, |
| {{VertexFormat::kF32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, TwoAttributesSameBuffer) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32, |
| [[location(1)]] var_b : vec4<f32>) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| var var_b : vec4<f32>; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 16u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| tint_pulling_pos = ((tint_pulling_vertex_index * 16u) + 0u); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 0u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 4u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 8u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 12u) / 4u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{16, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}, {VertexFormat::kVec4F32, 0, 1}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, FloatVectorAttributes) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : vec2<f32>, |
| [[location(1)]] var_b : vec3<f32>, |
| [[location(2)]] var_c : vec4<f32> |
| ) -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage> tint_pulling_vertex_buffer_1 : [[access(read)]] TintVertexData; |
| |
| [[binding(2), group(4)]] var<storage> tint_pulling_vertex_buffer_2 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : vec2<f32>; |
| var var_b : vec3<f32>; |
| var var_c : vec4<f32>; |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 8u) + 0u); |
| var_a = vec2<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 0u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 4u) / 4u)])); |
| tint_pulling_pos = ((tint_pulling_vertex_index * 12u) + 0u); |
| var_b = vec3<f32>(bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[((tint_pulling_pos + 0u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[((tint_pulling_pos + 4u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[((tint_pulling_pos + 8u) / 4u)])); |
| tint_pulling_pos = ((tint_pulling_vertex_index * 16u) + 0u); |
| var_c = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[((tint_pulling_pos + 0u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[((tint_pulling_pos + 4u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[((tint_pulling_pos + 8u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_2.tint_vertex_data[((tint_pulling_pos + 12u) / 4u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| {8, InputStepMode::kVertex, {{VertexFormat::kVec2F32, 0, 0}}}, |
| {12, InputStepMode::kVertex, {{VertexFormat::kVec3F32, 0, 1}}}, |
| {16, InputStepMode::kVertex, {{VertexFormat::kVec4F32, 0, 2}}}, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(VertexPullingTest, AttemptSymbolCollision) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn main([[location(0)]] var_a : f32, |
| [[location(1)]] var_b : vec4<f32>) -> [[builtin(position)]] vec4<f32> { |
| var tint_pulling_vertex_index : i32; |
| var tint_pulling_vertex_buffer_0 : i32; |
| var tint_vertex_data : i32; |
| var tint_pulling_pos : i32; |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data_1 : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0_1 : [[access(read)]] TintVertexData; |
| |
| [[stage(vertex)]] |
| fn main([[builtin(vertex_index)]] tint_pulling_vertex_index_1 : u32) -> [[builtin(position)]] vec4<f32> { |
| var var_a : f32; |
| var var_b : vec4<f32>; |
| { |
| var tint_pulling_pos_1 : u32; |
| tint_pulling_pos_1 = ((tint_pulling_vertex_index_1 * 16u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[(tint_pulling_pos_1 / 4u)]); |
| tint_pulling_pos_1 = ((tint_pulling_vertex_index_1 * 16u) + 0u); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[((tint_pulling_pos_1 + 0u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[((tint_pulling_pos_1 + 4u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[((tint_pulling_pos_1 + 8u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0_1.tint_vertex_data_1[((tint_pulling_pos_1 + 12u) / 4u)])); |
| } |
| var tint_pulling_vertex_index : i32; |
| var tint_pulling_vertex_buffer_0 : i32; |
| var tint_vertex_data : i32; |
| var tint_pulling_pos : i32; |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{16, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}, {VertexFormat::kVec4F32, 0, 1}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, std::move(data)); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // TODO(crbug.com/tint/697): Remove this. |
| TEST_F(VertexPullingTest, OneAttributeDifferentOutputSet_Legacy) { |
| auto* src = R"( |
| [[location(0)]] var<in> var_a : f32; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[builtin(vertex_index)]] var<in> tint_pulling_vertex_index : u32; |
| |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(5)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| var<private> var_a : f32; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 4u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{4, InputStepMode::kVertex, {{VertexFormat::kF32, 0, 0}}}}}; |
| cfg.pulling_group = 5; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // TODO(crbug.com/tint/697): Remove this. |
| // We expect the transform to use an existing builtin variables if it finds them |
| TEST_F(VertexPullingTest, ExistingVertexIndexAndInstanceIndex_Legacy) { |
| auto* src = R"( |
| [[location(0)]] var<in> var_a : f32; |
| [[location(1)]] var<in> var_b : f32; |
| [[builtin(vertex_index)]] var<in> custom_vertex_index : u32; |
| [[builtin(instance_index)]] var<in> custom_instance_index : u32; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| [[binding(1), group(4)]] var<storage> tint_pulling_vertex_buffer_1 : [[access(read)]] TintVertexData; |
| |
| var<private> var_a : f32; |
| |
| var<private> var_b : f32; |
| |
| [[builtin(vertex_index)]] var<in> custom_vertex_index : u32; |
| |
| [[builtin(instance_index)]] var<in> custom_instance_index : u32; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((custom_vertex_index * 4u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| tint_pulling_pos = ((custom_instance_index * 4u) + 0u); |
| var_b = bitcast<f32>(tint_pulling_vertex_buffer_1.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = {{ |
| { |
| 4, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}}, |
| }, |
| { |
| 4, |
| InputStepMode::kInstance, |
| {{VertexFormat::kF32, 0, 1}}, |
| }, |
| }}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // TODO(crbug.com/tint/697): Remove this. |
| TEST_F(VertexPullingTest, TwoAttributesSameBuffer_Legacy) { |
| auto* src = R"( |
| [[location(0)]] var<in> var_a : f32; |
| [[location(1)]] var<in> var_b : vec4<f32>; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[builtin(vertex_index)]] var<in> tint_pulling_vertex_index : u32; |
| |
| [[block]] |
| struct TintVertexData { |
| tint_vertex_data : [[stride(4)]] array<u32>; |
| }; |
| |
| [[binding(0), group(4)]] var<storage> tint_pulling_vertex_buffer_0 : [[access(read)]] TintVertexData; |
| |
| var<private> var_a : f32; |
| |
| var<private> var_b : vec4<f32>; |
| |
| [[stage(vertex)]] |
| fn main() -> [[builtin(position)]] vec4<f32> { |
| { |
| var tint_pulling_pos : u32; |
| tint_pulling_pos = ((tint_pulling_vertex_index * 16u) + 0u); |
| var_a = bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[(tint_pulling_pos / 4u)]); |
| tint_pulling_pos = ((tint_pulling_vertex_index * 16u) + 0u); |
| var_b = vec4<f32>(bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 0u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 4u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 8u) / 4u)]), bitcast<f32>(tint_pulling_vertex_buffer_0.tint_vertex_data[((tint_pulling_pos + 12u) / 4u)])); |
| } |
| return vec4<f32>(); |
| } |
| )"; |
| |
| VertexPulling::Config cfg; |
| cfg.vertex_state = { |
| {{16, |
| InputStepMode::kVertex, |
| {{VertexFormat::kF32, 0, 0}, {VertexFormat::kVec4F32, 0, 1}}}}}; |
| cfg.entry_point_name = "main"; |
| |
| DataMap data; |
| data.Add<VertexPulling::Config>(cfg); |
| auto got = Run<VertexPulling>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace transform |
| } // namespace tint |