| [[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_1d<rg32float>; | |
| fn textureLoad_d81c57() { | |
| var res : vec4<f32> = textureLoad(arg_0, 1); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() { | |
| textureLoad_d81c57(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureLoad_d81c57(); | |
| } | |
| [[stage(compute)]] | |
| fn compute_main() { | |
| textureLoad_d81c57(); | |
| } |